Open Shading Language
Posted: Sat Feb 24, 2018 11:53 pm
Has any thought been given to the possibility of enabling the use of OSL shaders in LuxCore?
I don't (yet) understand the complexities that would involve, or even if it is possible, so my apologies if it is a naive question. I was just thinking that would be a way of extending the range of possible shaders beyond those that are hard-coded. For example, just yesterday I was playing around with an OSL shader for creating thin film interference effects in Blender Cycles, something that does not seem to be possible in LuxCore (although it was in Classic, if I recall).
I don't (yet) understand the complexities that would involve, or even if it is possible, so my apologies if it is a naive question. I was just thinking that would be a way of extending the range of possible shaders beyond those that are hard-coded. For example, just yesterday I was playing around with an OSL shader for creating thin film interference effects in Blender Cycles, something that does not seem to be possible in LuxCore (although it was in Classic, if I recall).