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Texture colour spaces
Posted: Wed Oct 16, 2019 10:02 pm
by jgrover110
When textures are used in Luxcore, are they assumed sRGB or is a simple gamma transform used? Can I define the colour space the image texture is in as I can in cycles? I am using ACES and need my image textures to be in ACEScg colour space so I need to be able to define this on my texture nodes.
Re: Texture colour spaces
Posted: Wed Oct 16, 2019 10:07 pm
by Egert_Kanep
If you want to use aces. I recommend to convert texture to acescg before importng them to Blender. That way you can use gamma1 on image textures.
As for the moment there does not seem to be a way to specify colorspace with other methods.
Using pre converted textures gave good results, so it should work