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Reflection Strange Behavior

Posted: Thu Sep 05, 2019 7:45 pm
by PetrT
Refliction gone when PGI cache is on
notice reflection of door molding
and figure with hat

Re: Reflection Strange Behavior

Posted: Thu Sep 05, 2019 7:47 pm
by PetrT
it must be so?.Or must to correct some shader params or render setting

Re: Reflection Strange Behavior

Posted: Thu Sep 05, 2019 8:37 pm
by Dade
PetrT wrote: Thu Sep 05, 2019 7:47 pm it must be so?
PGI is biased so it can "cut stuff". If you want a more accurate floor reflection, you can increase the "path.photongi.indirect.usagethresholdscale" (from the default 8.0) to use more often brute force over the PGI cache (and improve reflections). Try to use a 2x/4x/etc. values. Or You can altogether disable PGI cache on the floor.
PetrT wrote: Thu Sep 05, 2019 7:47 pm Or must to correct some shader params or render setting
Check if the variance clamping value is too low, it usually explain differences when using env. cache (does the scene has an env. light ? I have a vague memory of a large area light but not of an HDR light :?: ).

Re: Reflection Strange Behavior

Posted: Thu Sep 05, 2019 8:59 pm
by B.Y.O.B.
Dade wrote: Thu Sep 05, 2019 8:37 pm (does the scene has an env. light ? I have a vague memory of a large area light but not of an HDR light ).
It uses a sky light if I remember correctly.

Re: Reflection Strange Behavior

Posted: Fri Sep 06, 2019 5:49 am
by PetrT
works as needed