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Re: dark juice
Posted: Wed Aug 14, 2019 12:36 pm
by lacilaci
hm, it only works in your scene with artificial lighting. When I use sun and sky and no clamping I don't get much sun inside the glass
I would expect something more like this
Re: dark juice
Posted: Wed Aug 14, 2019 12:49 pm
by lacilaci
hm, so it doesn't work...
here's your juice in glass as you set it up but this time with sun and sky
here it is juice object only
and here it is juice only but this time architectural glass
so only the last one shows proper gradient from sunlight inside the volume (closer to reference photo in my previous post)
scene with sun and sky
Re: dark juice
Posted: Wed Aug 14, 2019 1:28 pm
by Sharlybg
i can confirm the strange look under sun and sky. maybe Dev give an input when they're back.
Re: dark juice
Posted: Wed Aug 14, 2019 6:47 pm
by provisory
My version:
Only lit by Sun + Sky.
Re: dark juice
Posted: Wed Aug 14, 2019 7:07 pm
by lacilaci
provisory wrote: ↑Wed Aug 14, 2019 6:47 pm
My version:
juice.jpg
Only lit by Sun + Sky.
Thanks, I'll check it in the morning I'm not at pc atm.
But now the refraction looks a bit odd near the top and the very top still kinda looks darker than I'd expect under direct sun...
How is it modelled? what's the glass shader like?
Re: dark juice
Posted: Wed Aug 14, 2019 7:46 pm
by provisory
You can tweak it further, on my slow computer it is hard to find the perfect settings. But keep in mind, that for commercial beverage photos they use back lighting, so without that you wont get those punchy results.
Re: dark juice
Posted: Wed Aug 14, 2019 8:48 pm
by wasd
FarbigeWelt wrote: ↑Wed Aug 14, 2019 10:35 am
Camera volume should be set to air too. Automatically detection makes nonsense sometimes, with very strange results due to wrong refractive index ior or other settings.
Camera volume should be disabled, because it makes nonsense all the time.
Re: dark juice
Posted: Wed Aug 14, 2019 9:05 pm
by wasd
lacilaci wrote: ↑Wed Aug 14, 2019 12:49 pm
here's your juice in glass as you set it up but this time with sun and sky
This juice's volume has priority 0, the same as glass. Glass should have higher priority. Also, juice ior = 1.5, which is uncommon for juice (unless it's 85% sucrose).
Re: dark juice
Posted: Wed Aug 14, 2019 9:07 pm
by wasd
provisory wrote: ↑Wed Aug 14, 2019 6:47 pm
My version:
Your volume priorities are also both 0.
Re: dark juice
Posted: Wed Aug 14, 2019 9:31 pm
by wasd
juice_sunsky.blend (with volume priorities and ior fixed)
Path+Sobol
~
Bidir+Metropolis
~
I like bidir version better. It is three times faster and ten billion times better.