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Bake Sound to F Curve for the VALUE node in 2.8

Posted: Tue Aug 06, 2019 9:23 pm
by Racleborg
Could there be the ability to read 'Bake Sound to F Curve' values, in the VALUE node, in the 2.8 version?

Thanks

Re: Bake Sound to F Curve for the VALUE node in 2.8

Posted: Tue Aug 06, 2019 10:02 pm
by B.Y.O.B.
I have never used 'Bake Sound to F Curve' and don't know how it can be accessed through the Python API.
You can create an issue about it in the github repo and then I'll look into it at some later date.

It sounds like something that would be possible in animation nodes, so maybe we can read their code?

Re: Bake Sound to F Curve for the VALUE node in 2.8

Posted: Wed Aug 07, 2019 9:00 am
by Racleborg
Is this the same issue? I'm not sure :oops:

https://github.com/LuxCoreRender/BlendL ... issues/167

Thanks

Re: Bake Sound to F Curve for the VALUE node in 2.8

Posted: Thu Aug 08, 2019 7:38 am
by Racleborg
If I use the CYCLES NODES option then the VALUE node receives values from the GRAPH editor - which is great! At the moment, the VALUE node itself doesn't appear to be having any effect on following NODES. Is the VALUE node one of the ones that may be fully implemented in 2.8 at a later date or am I not using it correctly. Thank you

Re: Bake Sound to F Curve for the VALUE node in 2.8

Posted: Thu Aug 08, 2019 8:09 am
by B.Y.O.B.
The value node is not implemented yet, but it will be.
You can check which nodes are supported by doing a full-text search for "if node.bl_idname ==" in this file:
https://github.com/LuxCoreRender/BlendL ... der.py#L66

Re: Bake Sound to F Curve for the VALUE node in 2.8

Posted: Thu Aug 08, 2019 9:32 am
by Racleborg
The value node is not implemented yet, but it will be
Thank you. That's great news!

For the time being, I've managed a makeshift way of working by inserting the keyframe into the MIX RGB node set to black and white.

Re: Bake Sound to F Curve for the VALUE node in 2.8

Posted: Thu Aug 08, 2019 10:17 am
by Racleborg
The MATH node does all that I need for this.
You've opened up a world of possibilities!

Thanks again. :)