Light Intensities and Units
Posted: Fri Aug 02, 2019 4:39 pm
Hello,
So I've been looking at light intensities and I appreciate that LuxCore tries to be more scientifically accurate. Power and Luminous Efficacy (and thus, lumens) is really clear.
If we consider that Cycles use a Luminous Efficacy of 683 (Luminous efficiency 100%), then I discovered that my addon is wrong by 3 EV...
The sun and sky work fine as well, at least if following the sunny 16 rule (bright daylight Exposure value = EV 16 (f/16, 1/100s, ISO 100). I do think it's slightly on the bright side however. When taking pictures with a digital camera in bright daylight, I end up with exposure values closer to 14 than to 16.
However I have been trying to use HDRI I captured and that's where things become a bit less clear.
My HDRI is exposed (in Photoshop) so that, when used in Cycles with a default Emissive intensity of 1, it has the correct intensity with the proper camera exposure values.
However, when used in LuxRender, I have to push the Gain to 10 to match the same exposure. Is there an scientific explanation behind that value?
Secondly, I need to set the Sun Light Gain to 0.1 to get proper intensity. I know that there were a couple of thin clouds in front on the sun during the HDRI capture, but does it make sense to have to do that? It feels that the sun is a bit too bright in general, as mentioned above.
I also wanted to try the Distant light, and I had to use a Gain of 10 000 000, for a Size of 1. Does this have a unit? Changing the size also affects the intensity.
Thanks!
So I've been looking at light intensities and I appreciate that LuxCore tries to be more scientifically accurate. Power and Luminous Efficacy (and thus, lumens) is really clear.
If we consider that Cycles use a Luminous Efficacy of 683 (Luminous efficiency 100%), then I discovered that my addon is wrong by 3 EV...
The sun and sky work fine as well, at least if following the sunny 16 rule (bright daylight Exposure value = EV 16 (f/16, 1/100s, ISO 100). I do think it's slightly on the bright side however. When taking pictures with a digital camera in bright daylight, I end up with exposure values closer to 14 than to 16.
However I have been trying to use HDRI I captured and that's where things become a bit less clear.
My HDRI is exposed (in Photoshop) so that, when used in Cycles with a default Emissive intensity of 1, it has the correct intensity with the proper camera exposure values.
However, when used in LuxRender, I have to push the Gain to 10 to match the same exposure. Is there an scientific explanation behind that value?
Secondly, I need to set the Sun Light Gain to 0.1 to get proper intensity. I know that there were a couple of thin clouds in front on the sun during the HDRI capture, but does it make sense to have to do that? It feels that the sun is a bit too bright in general, as mentioned above.
I also wanted to try the Distant light, and I had to use a Gain of 10 000 000, for a Size of 1. Does this have a unit? Changing the size also affects the intensity.
Thanks!