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Advance Lamp properties

Posted: Fri Feb 16, 2018 9:43 pm
by kintuX
1. Are Blackbody Temp., Irregular Data & Lamp Spectrum planned to be supported by Lamps?
2. Could Lamps be node based as are materials now or ase are Lamps in Cycles?
3. Is Projector (with Spot Lamp) also going to be implemented?

TIA

Re: Advance Lamp properties

Posted: Fri Feb 16, 2018 9:46 pm
by B.Y.O.B.
kintuX wrote: Fri Feb 16, 2018 9:43 pm 3. Is Projector (with Spot Lamp) also going to be implemented?
It is already implemented. Make a spot lamp and choose an image.

Re: Advance Lamp properties

Posted: Fri Feb 16, 2018 10:17 pm
by kintuX
it's on autopilot :lol: great!

Re: Advance Lamp properties

Posted: Sat Feb 17, 2018 10:07 am
by Dade
kintuX wrote: Fri Feb 16, 2018 9:43 pm 1. Are Blackbody Temp., Irregular Data & Lamp Spectrum planned to be supported by Lamps?
They are already supported by LuxCore, may be not yet by BlendLuxCore :?:

Re: Advance Lamp properties

Posted: Sat Feb 17, 2018 10:13 am
by neo2068
Textures for lamps are not yet implemented in BlendLuxCore. It is only available for mesh emission, i.e. emission in material node, ATM.

Re: Advance Lamp properties

Posted: Sat Feb 17, 2018 10:28 am
by B.Y.O.B.
If the lamp "color" property really supports textures, then I think the LuxCore manual is wrong: https://wiki.luxcorerender.org/LuxCore_ ... ype:_point
Because it says "spectrum", not "texture". Or is "spectrum" inherently texturable?

Re: Advance Lamp properties

Posted: Sat Feb 17, 2018 10:35 am
by Dade
B.Y.O.B. wrote: Sat Feb 17, 2018 10:28 am If the lamp "color" property really supports textures, then I think the LuxCore manual is wrong: https://wiki.luxcorerender.org/LuxCore_ ... ype:_point
Because it says "spectrum", not "texture". Or is "spectrum" inherently texturable?
They are only for material emission like Neo wrote. Materials can evaluate textures, lamp-only can not.

Re: Advance Lamp properties

Posted: Sat Feb 17, 2018 10:43 am
by B.Y.O.B.
Ok, so Blackbody Temp., Irregular Data & Lamp Spectrum can only be used on area lamps.
I created a github issue.

Note that it is already possible to use these textures if you use a plane with light emitting material in BlendLuxCore.