Question related to DOF
Posted: Wed Jul 24, 2019 9:14 am
Hello all,
I am currently simulating a water drop on a surface.
To get an accurate result, I tried to use the built-in DOF with realistic camera values.
To my surprise, activating the DOF showed me reflections of lights that did not show up before.
From my understanding this should not be possible since DOF is only a camera effect and should not change the path of the light, thus should not show reflections that were not there before.
I used Bidir + Metropolis.
I am wondering if my physical understanding is wrong here or what is going on, any input is welcomed.
Thanks,
luxfuchs
I am currently simulating a water drop on a surface.
To get an accurate result, I tried to use the built-in DOF with realistic camera values.
To my surprise, activating the DOF showed me reflections of lights that did not show up before.
From my understanding this should not be possible since DOF is only a camera effect and should not change the path of the light, thus should not show reflections that were not there before.
I used Bidir + Metropolis.
I am wondering if my physical understanding is wrong here or what is going on, any input is welcomed.
Thanks,
luxfuchs