Node setup for volume absortion
Posted: Wed Jun 19, 2019 4:32 pm
Hi all,
I want to create a glass material with polished surfaces and a volume that absorbs blue light.
I know the absorption coefficient by wavelength. Is it possible to transfer these in luxcorerender?
If not, is there a simplification possible that allows me to absorp 0.2% of blue light per mm?
While testing it'd see that the material preview doesn't change in terms of colour while scaling the sphere size. This might be a bug.
Thanks for taking care
BR
I want to create a glass material with polished surfaces and a volume that absorbs blue light.
I know the absorption coefficient by wavelength. Is it possible to transfer these in luxcorerender?
If not, is there a simplification possible that allows me to absorp 0.2% of blue light per mm?
While testing it'd see that the material preview doesn't change in terms of colour while scaling the sphere size. This might be a bug.
Thanks for taking care
BR