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OpenCL kernel compilation

Posted: Fri May 03, 2019 5:47 am
by lacilaci
Is it really required to compile kernels every time I start render? Sometimes it takes quite a bit of time and makes testrenders on big scenes pretty painful.

In vrayRT for example the compilation is triggered only once(very first run after installation) and then never again... But that's cuda so maybe this is the issue?

Re: OpenCL kernel compilation

Posted: Fri May 03, 2019 6:30 am
by marcatore
lacilaci wrote: Fri May 03, 2019 5:47 am Is it really required to compile kernels every time I start render? Sometimes it takes quite a bit of time and makes testrenders on big scenes pretty painful.

In vrayRT for example the compilation is triggered only once(very first run after installation) and then never again... But that's cuda so maybe this is the issue?
Quote every single word.
It will be superuseful to avoid this and replicate vrayRT behaviour

Re: OpenCL kernel compilation

Posted: Fri May 03, 2019 7:45 am
by tokiop
It seem to be considered by Dade as part as 2.3 material rework if I understand it correctly !