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WIP PGI DEMO

Posted: Mon Apr 01, 2019 9:38 pm
by Sharlybg
Just start to add here progress from a new project i'm working on for a Luxcore animetion. Hope The animation will come to life. Still some change to make but it is on a good way.

PGi 5mn each (normally 2mn but just want to see what happen few minute later :lol: )

3.jpg

4.jpg

2.jpg

1.jpg

Re: WIP PGI DEMO

Posted: Mon Apr 01, 2019 10:44 pm
by Fox
How is this possible for a 5 min render? :shock:
Archiviz can actually be a profitable business, hmmm :roll:

Re: WIP PGI DEMO

Posted: Tue Apr 02, 2019 5:33 am
by FarbigeWelt
Sharlybg wrote: Mon Apr 01, 2019 9:38 pm The animation will come

PGi 5mn each :lol:
5 minutes! Incredible! Wow!
I cannot wait for the animation‘s time...

Re: WIP PGI DEMO

Posted: Tue Apr 02, 2019 6:24 am
by lacilaci
good example scene, but abberations are way too strong!

Re: WIP PGI DEMO

Posted: Tue Apr 02, 2019 6:44 am
by marcatore
A really good start!!!

As lacilaci said, aberration is too strong...

Re: WIP PGI DEMO

Posted: Tue Apr 02, 2019 7:14 pm
by epilectrolytics
Looks promising!
Waiting for Blender PGI animation support here too...

Re: WIP PGI DEMO

Posted: Tue Apr 02, 2019 9:08 pm
by Sharlybg
Thank you guys !

Just get the time to finish the kitchen fridge :
lG.jpg

LG1.jpg

The Door is animated with Hook modifier. But can't understand why the box down is so dark. it is the same arch glass shader use for other transparent part of the frige.

Re: WIP PGI DEMO

Posted: Tue Apr 02, 2019 10:18 pm
by Dade
Sharlybg wrote: Tue Apr 02, 2019 9:08 pm But can't understand why the box down is so dark. it is the same arch glass shader use for other transparent part of the frige.
If you post a test scene I can look into it.

Re: WIP PGI DEMO

Posted: Wed Apr 03, 2019 8:27 am
by Sharlybg
Done thanks you !

Re: WIP PGI DEMO

Posted: Wed Apr 03, 2019 9:20 am
by Dade
Sharlybg wrote: Wed Apr 03, 2019 8:27 am Done thanks you !
The scene you sent me uses "glass", not "archglass" :?:

It is pretty easy to spot, this is a direct light only rendering with "glass":

glass.jpg

and this if I switch to "archglass":

archglass.jpg

It works as expected. I looked into and edited the exported scene, do you have the archglass setting on inside Blender ?