That's amazing, when we can try new build and did you add support for particle system or we should wait for it?TAO wrote: ↑Sun Jun 13, 2021 2:22 pm Almost 500% faster in instancing with the new approach.
https://youtu.be/zvdrp2fWISM
01.00_00_11_26.Still003.png
Of course, it can be faster, even more, the most expensive part is accessing 3dsmax UI and updating it that can be done in a longer period of time and not for every single object and the other part is creating mesh by LuxCore itself that maybe I will be able to improve it later.
I test a simple update by just removing the 3dsmax UI and it gets around 50% faster, so in the next feature, I will plan to create a call back for updating UI that updates the UI in a longer period of time like just onetime in a second, doing such things in MFC is kind of a headache.
MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Is it a problem if it looks almost like Unreal blueprint? I think to have to tool nicely working is just all we needTAO wrote: ↑Thu Jun 10, 2021 1:17 pm I get a few feedback from the Node base compositor and they all agree it is too much like Unreal blueprint and maybe I need to change it to something more like other compositors.
I did not decide that yet but I'm thinking of trying another interface design to see what will happen and what feedback I will get first.
BTW, is to expect a new build ?
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Not at all but I want something more convenient and there is a more useful GUI I will be able to achieve with a little bit more time. for example have parameters inside nodes so everyone can change it directly without using the settings panel, or perhaps GUI more like blender nodes so it is in the same shape for other platform users. as a result, I already create another node base view that everyone will like more.Is it a problem if it looks almost like Unreal blueprint?
Yes, I will be releasing a new build soon by adding Disney material and many features, also working on pixel shader to add support for an object with no UV set that needs a little bit more work to get finished.BTW, is to expect a new build ?
Better and faster scene conversion and improving the speed with using less memory.
The next phase is to add the basic compositor to it to manage light group and post-process rendering in a more convenient way.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Then I'm not complaing about the compositor wipTAO wrote: ↑Sun Jun 13, 2021 4:39 pmNot at all but I want something more convenient and there is a more useful GUI I will be able to achieve with a little bit more time. for example have parameters inside nodes so everyone can change it directly without using the settings panel, or perhaps GUI more like blender nodes so it is in the same shape for other platform users. as a result, I already create another node base view that everyone will like more.Is it a problem if it looks almost like Unreal blueprint?Yes, I will be releasing a new build soon by adding Disney material and many features, also working on pixel shader to add support for an object with no UV set that needs a little bit more work to get finished.BTW, is to expect a new build ?
Better and faster scene conversion and improving the speed with using less memory.
The next phase is to add the basic compositor to it to manage light group and post-process rendering in a more convenient way.
about new build, you know we wait with inpatience for it LOL
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
New compositor style and a few nodes that almost finished. still, too much work to do. I hope everyone likes it.
I design it base on 3dsmax particle flow, so it has a familiar style for 3dsmax users also with the ability to change values in place, so it's much easier to work with and faster.Omid Ghotbi (TAO)
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Looks great I would make the light blue background dark grey, like the window background, so to have more contrasted and readable valeus.TAO wrote: ↑Mon Jun 14, 2021 10:26 pm New compositor style and a few nodes that almost finished. still, too much work to do. I hope everyone likes it.
Screenshot 2021-06-15 002302.jpeg
Screenshot 2021-06-15 002406.jpeg
I design it base on 3dsmax particle flow, so it has a familiar style for 3dsmax users also with the ability to change values in place, so it's much easier to work with and faster.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
or maybe I can change the font color to black. I'll try both of them and see which is better.patro wrote: ↑Tue Jun 15, 2021 7:19 amLooks great I would make the light blue background dark grey, like the window background, so to have more contrasted and readable valeus.TAO wrote: ↑Mon Jun 14, 2021 10:26 pm New compositor style and a few nodes that almost finished. still, too much work to do. I hope everyone likes it.
Screenshot 2021-06-15 002302.jpeg
Screenshot 2021-06-15 002406.jpeg
I design it base on 3dsmax particle flow, so it has a familiar style for 3dsmax users also with the ability to change values in place, so it's much easier to work with and faster.
Omid Ghotbi (TAO)
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Scene convert is one of the fastest in all available renderers now, here is the comparison of rendered in one view with a scene combination of mesh, instancing, reference plus subdivides.
V-ray-> 3:33s
LuxCore-> 4:05s
Of course, I'll work on it in the future, and theoretically, I will be able to make it 40% faster but it is not my priority now.
Arnold-> 5:28
Appleseed-> 1:51:09 -> slowest, that's one of the reasons I said Appleseed has the instancing and in general conversation problem. now that LuxCore reaches this level of speed in building the scene I'm going to fix the Appleseed issue too in near future.
https://youtu.be/BH_swtxvvk0
V-ray-> 3:33s
LuxCore-> 4:05s
Of course, I'll work on it in the future, and theoretically, I will be able to make it 40% faster but it is not my priority now.
Arnold-> 5:28
Appleseed-> 1:51:09 -> slowest, that's one of the reasons I said Appleseed has the instancing and in general conversation problem. now that LuxCore reaches this level of speed in building the scene I'm going to fix the Appleseed issue too in near future.
https://youtu.be/BH_swtxvvk0
Last edited by TAO on Sun Jun 20, 2021 5:30 pm, edited 1 time in total.
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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Only one word Bravo :
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
awesome.. simply awesome. BTW could you reduce further the memory used by LucCore compaered to Vray?TAO wrote: ↑Sun Jun 20, 2021 7:55 am Scene convert is one of the fastest in all available renderers now, here is the comparison of rendered in one view with a scene combination of mesh, instancing, reference plus subdivides.
V-ray-> 3:33s
LuxCore-> 4:05s
Arnold-> 5:28
Appleseed-> 1:51:09 -> slowest, that's one of the reasons I said Appleseed has the instancing and in general conversation problem. now that LuxCore reaches this level of speed in building the scene I'm going to fix the Appleseed issue too in near future.
Of course, I'll work on it in the future, and theoretically, I will be able to make it 40% faster but it is not my priority now.
https://youtu.be/BH_swtxvvk0
01-Instancing-Compare.mp4_snapshot_04.23.084.jpg
Might be a good thing to get mix material working... in new build.. maybe