Actually, if everything goes as is supposed to I intend to release a new build next week, there is a small issue about the object name to support multi-language support and strange issues about canceling render very fast multiple times that I'm working hard on it to fix it.patro wrote: ↑Wed Dec 01, 2021 1:09 pmlooking awesomeTAO wrote: ↑Tue Nov 30, 2021 12:55 am Improve multilateral and sub-material support in 3dsmax.
The new build is faster and less likely to cause the crash also it is not limited to many sub-level materials inside each other.
just a very simple demonstration of the output.
Screenshot 2021-11-30 013901.jpgwe hope in a "christmas build"
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Hopefully, they all will be fixed by next week.
All mesh and UV parts are finished also multi-material/sub-material.
viewtopic.php?f=5&t=1010&start=640#p32735