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Re: BlendLuxCore Development

Posted: Wed Oct 06, 2021 8:27 pm
by B.Y.O.B.
BlendLuxCore now has support for setting the exterior volume of lights (necessary in some niche scenes when rendering with Bidir).

Re: BlendLuxCore Development

Posted: Wed Oct 06, 2021 8:38 pm
by Sharlybg
B.Y.O.B. wrote: Wed Oct 06, 2021 8:27 pm BlendLuxCore now has support for setting the exterior volume of lights (necessary in some niche scenes when rendering with Bidir).
Thanks you Simon for this kind improvement. ;)

Re: BlendLuxCore Development

Posted: Fri Jan 21, 2022 10:26 am
by Sharlybg
Hi ,

Please where in the code can I found the parameter responssible of the initial block size fading speed ?
(I mean the time it take for the initial large pixel block to disappear )
block_size.jpg

Re: BlendLuxCore Development

Posted: Fri Jan 21, 2022 2:22 pm
by B.Y.O.B.
Sharlybg wrote: Fri Jan 21, 2022 10:26 am Please where in the code can I found the parameter responssible of the initial block size fading speed ?
(I mean the time it take for the initial large pixel block to disappear )
For CPU here: https://github.com/LuxCoreRender/BlendL ... ig.py#L207
For GPU here: https://github.com/LuxCoreRender/BlendL ... ig.py#L231

If I remember correctly, it should already be at the fastest fading speed allowed by LuxCore (in case you wanted to make it fade faster).
To make it fade even faster, you would have to change the LuxCore code, not sure where the relevant part there is located.

Re: BlendLuxCore Development

Posted: Sat Jan 22, 2022 1:26 pm
by Sharlybg
If I remember correctly, it should already be at the fastest fading speed allowed by LuxCore (in case you wanted to make it fade faster).
To make it fade even faster, you would have to change the LuxCore code, not sure where the relevant part there is located.
Ah this is what I was trying to do make the fading much faster.
Btw is there a part in the code where I can add a time pause
in the viewport render when transformation happen ?
just few millesecond between each viewport update when
change happen.

Re: BlendLuxCore Development

Posted: Sat Jan 22, 2022 11:05 pm
by kintuX
I think it would be beneficial to have an interval (Y sec)option to pause rendering for a moment (X sec), especially during GPU rendering.
Unless something else is already in works to speed up UI responsiveness.

Re: BlendLuxCore Development

Posted: Mon Jan 31, 2022 4:17 pm
by Sharlybg
In fact i just investigate and found that the issue itself is here :

https://github.com/LuxCoreRender/BlendL ... issues/577

Without the need to reload scene again and again the viewport issue could have been solve.

Re: BlendLuxCore Development

Posted: Sat Feb 12, 2022 2:17 pm
by TAO
last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb.
Screenshot 2022-02-12 151159.jpg
Screenshot 2022-02-12 151237.jpg
Screenshot 2022-02-12 151142.jpg
By adding Aces to the blender all these options will be added to the blender and I can read them simply and purse them to luxcore. but I'm not sure if that's the correct way to do it and if I should add Aces/Ocio config to blender like this.
I need a little bit of help here.

Re: BlendLuxCore Development

Posted: Sat Feb 12, 2022 4:31 pm
by Sharlybg
That look fantastically correct to me.
Maybe some testing with others artist
And it is good to go.

Congrats btw ;)

Re: BlendLuxCore Development

Posted: Sat Feb 26, 2022 11:48 pm
by kintuX
TAO wrote: Sat Feb 12, 2022 2:17 pm last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb.
...
By adding Aces to the blender all these options will be added to the blender and I can read them simply and purse them to luxcore. but I'm not sure if that's the correct way to do it and if I should add Aces/Ocio config to blender like this.
I need a little bit of help here.
Yes, by the looks everything seems alright.
So do you have a demo version or a branch somewhere ready for testing?