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Re: Cycle X (and OpenCL)
Posted: Mon Dec 20, 2021 6:40 pm
by Sharlybg
They are Doing more.
https://twitter.com/i/status/1472583214078349319
Still I couldn't accept the cycles engine quality

Re: Cycle X (and OpenCL)
Posted: Mon Dec 20, 2021 6:47 pm
by JulianoLisboa
It's still too early for any conclusion, but it's already a start.
Re: Cycle X (and OpenCL)
Posted: Mon Dec 20, 2021 7:16 pm
by Sharlybg
JulianoLisboa wrote: Mon Dec 20, 2021 6:47 pm
It's still too early for any conclusion, but it's already a start.
It isn't about the caustic quality. Cycles in it core have a way to treat light and shader
That i can simply no drink. Not everyone will be senssible to that kind of thing I know.
But i speak for my experience. Even 3 colleagues recently switch to Luxcore and they
can't go back to cycles even in it (X/K/E) version.
Re: Cycle X (and OpenCL)
Posted: Tue Dec 21, 2021 3:53 am
by JulianoLisboa
The quality of luxcore is unparalleled, even for creating nodes it is much better than cycles, but it bothers me a little the direction Luxcore will take. It's been 15 days since the last build, cycles 3 has been released and we don't have any news. I'm afraid any of these times luxcore will be discontinued.
Re: Cycle X (and OpenCL)
Posted: Thu Dec 23, 2021 11:44 am
by juangea
It will always loose in quality to LuxCore, no doubt, MNEE is not a proper technique for general caustics, LuxCore is waaaaaaaaaay ahead of it, it's an improvement for cycles, no doubt, but it's no where near Lux right now
Regarding general quality, I agree,m LuxCore is ahead of cycles in quality, specially in quality vs human time, the biggest problem for us, and the reason we are right now using more Cycles than LuxCore, is speed, work speed is way faster in Cycles than Lux, no matter what, because of snappier viewport render, bigger libraries already prepared, etc... and clients don't care about the differences between Lux and Cycles, they care about time, it's sad, but it's true, at least in our case I'm afraid, I LOVE Lux, but we can't use it as often as we wanted to.
Re: Cycle X (and OpenCL)
Posted: Thu Dec 23, 2021 1:48 pm
by Dez!
Buy a B-Renderon, it costs $6. And forget about the rendering time. With this program, rendering time becomes irrelevant.
Re: Cycle X (and OpenCL)
Posted: Thu Dec 23, 2021 2:09 pm
by Sharlybg
Dez! wrote: Thu Dec 23, 2021 1:48 pm
Buy a B-Renderon, it costs $6. And forget about the rendering time. With this program, rendering time becomes irrelevant.
He is talking about viewport not final render as you mention yourself here :
Dez! wrote: Thu Jun 10, 2021 5:58 pm
I have the ability to implement Luxcore in projects of this level:
https://i.imgur.com/brV2T5r.png
https://i.imgur.com/MW0uXvo.png
Where people have the resources to do animations of this.
In the last month alone, five people doing the highest level graphics have consulted with me and tried Luxcore.
Everyone had the answer I hear from everyone, "cool, promising, but how to work?"
And there have been so many of them this year that I won't even count.
Re: Cycle X (and OpenCL)
Posted: Thu Dec 23, 2021 2:14 pm
by JulianoLisboa
I would love to know if the plan to eliminate opencl will be implemented, most issues would be resolved.
Re: Cycle X (and OpenCL)
Posted: Thu Dec 23, 2021 2:20 pm
by Dez!
Dez! wrote: Thu Jun 10, 2021 5:58 pm
I have the ability to implement Luxcore in projects of this level:
https://i.imgur.com/brV2T5r.png
https://i.imgur.com/MW0uXvo.png
Where people have the resources to do animations of this.
In the last month alone, five people doing the highest level graphics have consulted with me and tried Luxcore.
Everyone had the answer I hear from everyone, "cool, promising, but how to work?"
And there have been so many of them this year that I won't even count.
I have drastically reduced my connections with the world around me. No one else contacts me.
Re: Cycle X (and OpenCL)
Posted: Thu Dec 23, 2021 2:30 pm
by Sharlybg
Or pricisely that one on the same thread :