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Re: PhotonGI cache

Posted: Sat Mar 02, 2019 1:44 pm
by lacilaci
Can you make something like an experiment... hardcode all values and see if and when people actually have issues with this? Maybe expose one single parameter: "precission multiplier" that could multiply numbers + lower lookup? For me after all this time it is super easy to use this cache, but for newbies this will require quite some time to dedicate to learning.

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 2:12 pm
by B.Y.O.B.
I can also reproduce that the darker output with HDRI + PhotonGI is still there.
Scene attached.

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 2:21 pm
by B.Y.O.B.
This is the output of the LIGHTCPU engine:

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 2:25 pm
by Sharlybg
lacilaci wrote: Sat Mar 02, 2019 1:44 pm Can you make something like an experiment... hardcode all values and see if and when people actually have issues with this? Maybe expose one single parameter: "precission multiplier" that could multiply numbers + lower lookup? For me after all this time it is super easy to use this cache, but for newbies this will require quite some time to dedicate to learning.
I remenber Dade said he want to make most of the settings automatic by the ends after we have solid base and bug fixed.

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 2:31 pm
by Dade
I rewrote the damn thing, let see if now it works.

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 2:45 pm
by B.Y.O.B.
Dade wrote: Sat Mar 02, 2019 2:31 pm I rewrote the damn thing, let see if now it works.
Yes :D

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 3:08 pm
by Dade
B.Y.O.B. wrote: Sat Mar 02, 2019 2:45 pm
Dade wrote: Sat Mar 02, 2019 2:31 pm I rewrote the damn thing, let see if now it works.
Yes :D
The only good bug, it is a dead one:

Image

P.S. "Starship Troopers" by Robert A. Heinlein.

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 3:11 pm
by lacilaci
good stuff, but I see on azure another build already started:
"PhotonGI can now render black rooms"
what is that? :lol:

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 3:12 pm
by B.Y.O.B.
Dade wrote: Sat Mar 02, 2019 3:08 pm The only good bug, it is a dead one
You are certainly doing your part about that ;)

Re: PhotonGI cache

Posted: Sat Mar 02, 2019 3:35 pm
by Dade
lacilaci wrote: Sat Mar 02, 2019 3:11 pm good stuff, but I see on azure another build already started:
"PhotonGI can now render black rooms"
what is that? :lol:
This: viewtopic.php?f=4&t=949#p10770

PhotonGI Metropolis was refusing to render black rooms ... picky damn sampler but it is hard to not agree :mrgreen: