Re: Volumetrics issues
Posted: Fri Oct 15, 2021 7:31 pm
Thanks dade, Monday we are going to implement your advice. Thanks for your patience.
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That'd be really helpful!daros wrote: Sun Oct 17, 2021 8:55 am I think that my programmer, Bartosz, which now knows very well how the volumes work in Luxcore could do it. It should not take him more as 20 minutes to write down the rules. I will ask him monday.
Cool, can you post link here, then it will be ready?daros wrote: Sun Oct 17, 2021 8:55 am I think that my programmer, Bartosz, which now knows very well how the volumes work in Luxcore could do it. It should not take him more as 20 minutes to write down the rules. I will ask him monday.
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scene.volumes.fogVolume.type = "homogeneous"
scene.volumes.fogVolume.absorption = "0 0 0"
scene.volumes.fogVolume.scattering = "0.02 0.02 0.02"
scene.volumes.fogVolume.asymmetry = "0 0 0"
scene.volumes.fogVolume.multiscattering = 0
scene.volumes.fogVolume.priority = 0
scene.volumes.fogVolume.ior = "1"
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scene.camera.volume = "fogVolume"
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scene.materials.smoke_box_material.volume.interior = "smokeVolume"
scene.materials.smoke_box_material.volume.exterior = "fogVolume"
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scene.lights.lightName.volume = "envVolume"
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scene.materials.emmitter_material.volume.interior = "fogVolume"
scene.materials.emmitter_material.volume.exterior = "fogVolume"
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scene.materials.fogVolume_material.type = "null"
scene.materials.fogVolume_material.volume.interior = "fogVolume"
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scene.camera.autovolume.enable = 0
scene.camera.volume = "fogVolume"
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scene.lights.lightName.volume = "fogVolume"
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scene.materials.emmitter_material.volume.interior = "fogVolume"
scene.materials.emmitter_material.volume.exterior = "fogVolume"