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Re: PhotonGI cache

Posted: Sun Feb 24, 2019 6:41 pm
by Dade
Sharlybg wrote: Sun Feb 24, 2019 5:32 pm Nothing about the dark render ? Dade can you try nakagin scene on your side for brightness comparison ?
Where can I download it ?

Re: PhotonGI cache

Posted: Sun Feb 24, 2019 7:04 pm
by Sharlybg
Where can I download it ?
i though i had already uploaded it. will do it now.

Re: PhotonGI cache

Posted: Sun Feb 24, 2019 8:08 pm
by Racleborg
[/quote]

I think this problem was already fixed, with the latest sources I only get

Code: Select all

PhotonGI WARNING: nothing is visible and/or cache enabled.
as warning.
[/quote]

Yes, it's now working. Thank you

Re: PhotonGI cache

Posted: Sun Feb 24, 2019 8:16 pm
by kintuX
Dade wrote: Sun Feb 24, 2019 4:02 pm
kintuX wrote: Sun Feb 24, 2019 1:29 pm How PGI flickering looks on still (with animated & static seed for sampler)
For animations, we are going to need the capability to load/save the cache from/to file, it is something I still need to write. There is also the fact that the cache is not currently deterministic (due to multi-threading), it may be something I will have to change too.
Yes, no problem, i assumed something along those lines. It was just a demo on my part to feed curiosity. ;)
With LuxCore i feel a bit like pioneering, as it was back in the days when photography & cinema were born. And i like the feel of a real analog film with all the elements that made every captured frame unique. Even without any thought about style and alchemy behind, every work made back then shows its essence - has soul.

Thank you all for everything 8-)

Re: PhotonGI cache

Posted: Sun Feb 24, 2019 11:00 pm
by Sharlybg
Sharlybg wrote: Sun Feb 24, 2019 7:04 pm
Where can I download it ?
i though i had already uploaded it. will do it now.
I'm arround 800Mb for the blend files. Will upload them tomorrow o a faster internet connection ( to heavy for my cell phone internet data :roll: ).

Re: PhotonGI cache

Posted: Sun Feb 24, 2019 11:43 pm
by Dade
Sharlybg wrote: Sun Feb 24, 2019 11:00 pm
Sharlybg wrote: Sun Feb 24, 2019 7:04 pm
Where can I download it ?
i though i had already uploaded it. will do it now.
I'm arround 800Mb for the blend files. Will upload them tomorrow o a faster internet connection ( to heavy for my cell phone internet data :roll: ).
I assume the problem is there with just the walls and the hdr/sky too. I just need a test I can run to check the problem.

Re: PhotonGI cache

Posted: Mon Feb 25, 2019 8:17 am
by Sharlybg
I assume the problem is there with just the walls and the hdr/sky too. I just need a test I can run to check the problem.
Like i was right i'd already upload Nakagin for BYOB before :

viewtopic.php?f=5&t=872&p=10502#p10502

https://youtu.be/_-6eCi4VX3o

Re: PhotonGI cache

Posted: Mon Feb 25, 2019 11:48 am
by Dade
Sharlybg wrote: Mon Feb 25, 2019 8:17 am Like i was right i'd already upload Nakagin for BYOB before :

viewtopic.php?f=5&t=872&p=10502#p10502

https://youtu.be/_-6eCi4VX3o
I have downloaded the scene but I assume it has been done with an old version of BlendLuxCore and I get an error about Band texture.

<mode=RANT>
As generale rule: please, I don't know how Blender works nor I have the time to google how to obtain anything out of it. When reporting a possible bug, always try to reduce the scene to the bare minimum. I don't need a pretty rendering, I need to be able to reproduce the problem. I look at numbers and it takes hours, trying to track something inside a 500MB scene and can easily become a nightmare. So post a cube with a hole when you can, not a 500MB scene.
</mode>

P.S. Sharlybg, sorry for the rant, this is not directed to you but, in general, I'm really pissed off when people don't want to spend 5mins preparing a test scene while I have to spend hours on the problem.

Re: PhotonGI cache

Posted: Mon Feb 25, 2019 12:30 pm
by lacilaci
But Dade, a cube with hole doesn't show this problem :D
PGI off
pgi_off.jpg
PGI on
pgi_on.jpg

Re: PhotonGI cache

Posted: Mon Feb 25, 2019 12:44 pm
by provisory
You didn't upload the scene! ;)