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Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Sun Mar 21, 2021 8:18 pm
by TAO
I agree but I do not have enough time to maintain the plugin for 3dsmax, Maya, and create new scenes, you all can help with creating the object or scene part, so I can work better on MaxToLux and MayaToLux.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Mar 22, 2021 9:48 am
by patro
Ericka wrote: Sun Mar 21, 2021 8:16 pm
It is nice to have as more sample as possibles.
TAO wrote: Sun Mar 21, 2021 8:18 pm
I agree but I do not have enough time to maintain the plugin for 3dsmax, Maya, and create new scenes, you all can help with creating the object or scene part, so I can work better on MaxToLux and MayaToLux.
For many reason It's a priority for a developer to get feedback from the community. Without that MaxToLux can't grow properly.
Personally I have time for now because of a lockdown, but after my time will be limited. If many partecipate actively even reporting once a while, things will speed up.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Mar 22, 2021 10:50 am
by TAO
great
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Mar 22, 2021 11:02 am
by TAO
You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you.
Super easy.
If you have time.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Mar 22, 2021 12:31 pm
by patro
TAO wrote: Mon Mar 22, 2021 11:02 am
You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you.
Super easy.
Screenshot 2021-03-22 115403.jpg
Screenshot 2021-03-22 120131.jpg
If you have time.
Thanks, I saw yesterday on the max online help. I'll give a look.
Btw, what is the easiest way, to create preset to convert, from physical material to maxtolux?
as i saw the rendering engines install their presets for conversion, so those rendering engines setted scene might be first converted to physical and from physical to maxtolux. I'm correct or wrong?
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Mon Mar 22, 2021 6:32 pm
by TAO
patro wrote: Mon Mar 22, 2021 12:31 pm
TAO wrote: Mon Mar 22, 2021 11:02 am
You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you.
Super easy.
Screenshot 2021-03-22 115403.jpg
Screenshot 2021-03-22 120131.jpg
If you have time.
Thanks, I saw yesterday on the max online help. I'll give a look.
Btw, what is the easiest way, to create preset to convert, from physical material to maxtolux?
as i saw the rendering engines install their presets for conversion, so those rendering engines setted scene might be first converted to physical and from physical to maxtolux. I'm correct or wrong?
when you create a convertor you should consider as many renderer as possible, the best way is to start from one renderer as a base, for example, Vray and then extend it for other renderers.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Tue Mar 23, 2021 9:32 am
by patro
TAO wrote: Mon Mar 22, 2021 11:02 am
You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you.
Super easy.
Screenshot 2021-03-22 115403.jpg
Screenshot 2021-03-22 120131.jpg
If you have time.
Strange, I looked on my system for this route and I discover it is completely empty, beside you have also language directories, which I don't have, maybe on max 2021 the changed something. I will find the vray and corona preset or i will save them as edited versions, somewhere they must hide.
In a directory, I have just the maxtolux empty presets which I've created.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Tue Mar 23, 2021 10:03 am
by TAO
patro wrote: Tue Mar 23, 2021 9:32 am
TAO wrote: Mon Mar 22, 2021 11:02 am
You can look at the Autodesk Scene convertor presets, you need a little bit of information to start changing it for luxCore or even use the UI inside 3dsmax to create preset and just save it as preset it will create the code for you.
Super easy.
Screenshot 2021-03-22 115403.jpg
Screenshot 2021-03-22 120131.jpg
If you have time.
Strange, I looked on my system for this route and I discover it is completely empty, beside you have also language directories, which I don't have, maybe on max 2021 the changed something. I will find the vray and corona preset or i will save them as edited versions, somewhere they must hide.
In a directory, I have just the maxtolux empty presets which I've created.
Do not use the script just use the UI in 3dsmax and
create a new one it is much easier and will create the script for you.
you will find more information you need on the
edit tab.
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Tue Mar 23, 2021 5:41 pm
by patro
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Posted: Tue Mar 23, 2021 8:22 pm
by TAO
Because you simply used Art.ms convert script. you need to add LuxCore to it.
Name of class and superclasses.
And also, for every object, you will need to create a script in ConversionScripts too.
so the converter knows which parameters should be converted to which.
not hard because you just need to edit the existing one but not that easy to just use a button.