Re: Volumetrics issues
Posted: Wed Oct 06, 2021 10:50 am
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Your volume definitions are wrong:
We have try to remove internal/exterior volumes but this give us renders without light volumetric.Dade wrote: Thu Sep 30, 2021 9:29 am
And light source volumes:
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[...] scene.lights.84678.volume = "envVolume" [...] scene.lights.84678_sky1.volume = "envVolume" [...]
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scene.materials.89597_3.volume.interior = "envVolume"
scene.materials.89597_3.volume.exterior = "envVolume"
You have to assign light volumes according their placement: if a light is inside a volume (cone light) assign the volume, if the light is outside (sun and sky) don't).bartek_zgo wrote: Tue Oct 12, 2021 8:03 am So from our tests, it looks like the light will produce volume if the volumetrics are assigned to the light source.
Have you not assigned volumes to sun and sky ?daros wrote: Tue Oct 12, 2021 12:41 pm Hi, dade, thanks, in fact this is what we did on the last picture of Bartek's post. The problem is that the volumetric should not start at the light source but at the beginning of the fog cloud. Is there a way to obtain this?
You are still declaring the wrong volume for sun and sky:daros wrote: Wed Oct 13, 2021 10:02 am Hi Dade, in this scene we followed your advice however the problem persists... The light beam of the spot should start only wen the light intersects with the fog box. Instead it starts at the origin of the spot where there is not fog at all.
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## REMOVE THIS:
scene.lights.84682_sky1.volume = "envVolume"
##
scene.lights.84682_sky1.gain = 2 2 2
scene.lights.84682_sky1.transformation = 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
scene.lights.84682_sky1.id = 0
scene.lights.84682_sky1.temperature = -1
scene.lights.84682_sky1.temperature.normalize = 0
scene.lights.84682_sky1.visibility.indirect.diffuse.enable = 1
scene.lights.84682_sky1.visibility.indirect.glossy.enable = 1
scene.lights.84682_sky1.visibility.indirect.specular.enable = 1
scene.lights.84682_sky1.type = "sky2"
scene.lights.84682_sky1.dir = 0.5617219 0.6238551 0.5433906
scene.lights.84682_sky1.turbidity = 1.04
scene.lights.84682_sky1.groundalbedo = 0.5 0.5 0.5
scene.lights.84682_sky1.ground.enable = 0
scene.lights.84682_sky1.ground.color = 0.5 0.5 0.5
scene.lights.84682_sky1.ground.autoscale = 1
scene.lights.84682_sky1.distribution.width = 512
scene.lights.84682_sky1.distribution.height = 256
scene.lights.84682_sky1.visibilitymapcache.enable = 0
## REMOVE THIS:
scene.lights.84682.volume = "envVolume"
##
scene.lights.84682.gain = 0.5 0.5 0.5
scene.lights.84682.transformation = 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1
scene.lights.84682.id = 0
scene.lights.84682.temperature = -1
scene.lights.84682.temperature.normalize = 0
scene.lights.84682.visibility.indirect.diffuse.enable = 1
scene.lights.84682.visibility.indirect.glossy.enable = 1
scene.lights.84682.visibility.indirect.specular.enable = 1
scene.lights.84682.type = "sun"
scene.lights.84682.dir = 0.5617219 0.6238551 0.5433906
scene.lights.84682.turbidity = 1.04
scene.lights.84682.relsize = 1
##
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##
scene.materials.89671_1.type = "glossy2"
scene.materials.89671_1.kd = "0.3185468 0.1529262 0.06480328"
scene.materials.89671_1.ks = "0.05"
scene.materials.89671_1.uroughness = "0.0218"
scene.materials.89671_1.vroughness = "0.0218"
scene.materials.89671_1.ka = "0 0 0"
scene.materials.89671_1.d = "0"
scene.materials.89671_1.index = "0 0 0"
scene.materials.89671_1.multibounce = 0
scene.materials.89671_1.doublesided = 0
scene.materials.89671_1.transparency.shadow = 1 1 1
scene.materials.89671_1.id = 16776960
scene.materials.89671_1.emission.gain = 1 1 1
scene.materials.89671_1.emission.power = 1e+08
scene.materials.89671_1.emission.normalizebycolor = 1
scene.materials.89671_1.emission.efficency = 5.5
scene.materials.89671_1.emission.theta = 90
scene.materials.89671_1.emission.id = 0
scene.materials.89671_1.emission.importance = 1
scene.materials.89671_1.emission = "0.7835379 0.48515 0.2961383"
scene.materials.89671_1.emission.mapfile = "imagemap-00001.exr"
scene.materials.89671_1.colorspace = "nop"
scene.materials.89671_1.storage = "float"
scene.materials.89671_1.emission.temperature = -1
scene.materials.89671_1.emission.temperature.normalize = 0
scene.materials.89671_1.emission.directlightsampling.type = "AUTO"
scene.materials.89671_1.bumpsamplingdistance = 0.001
## REMOVE THIS:
scene.materials.89671_1.volume.interior = "envVolume"
scene.materials.89671_1.volume.exterior = "envVolume"
##
scene.materials.89671_1.visibility.indirect.diffuse.enable = 1
scene.materials.89671_1.visibility.indirect.glossy.enable = 1
scene.materials.89671_1.visibility.indirect.specular.enable = 1
scene.materials.89671_1.shadowcatcher.enable = 0
scene.materials.89671_1.shadowcatcher.onlyinfinitelights = 0
scene.materials.89671_1.photongi.enable = 1
scene.materials.89671_1.holdout.enable = 0
##