Re: LuxCoreRender v2.1alpha0 released
Posted: Wed May 23, 2018 9:39 pm
But, there is hasnt black blank in the video. Why?Sharlybg wrote: Wed May 23, 2018 4:15 pm The image will stay black until the denoising process finish the job !
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But, there is hasnt black blank in the video. Why?Sharlybg wrote: Wed May 23, 2018 4:15 pm The image will stay black until the denoising process finish the job !
In the video I first run the denoiser, then after it finishes I switch to the DENOISED pass.
Some GPU has a limit on the largest single block of memory it can allocate (to store the frame buffer and other stuff). For instance, the old AMD HD5870 has a limit of only 256MB even if the total amount of GPU memory available was larger. Your GPU may have the same kind of limit, what GPU do you have ?lacilaci wrote: Sun May 27, 2018 11:06 am I've had some issues with 2.1 opencl rendering when I try to render resolutions above 3K on 6GB gpu + I7 cpu. Error displayed was telling me something about framebuffer is too big for gpu. Now for internet purposes up to 3K seems good enough but my client work is rarely below 5K and more often around 8K. I could render with cpu ok.
Hi I have GTX 1060 6GB. Do you think that using a 1080 or similar would solve the issue?Dade wrote: Sun May 27, 2018 11:21 amSome GPU has a limit on the largest single block of memory it can allocate (to store the frame buffer and other stuff). For instance, the old AMD HD5870 has a limit of only 256MB even if the total amount of GPU memory available was larger. Your GPU may have the same kind of limit, what GPU do you have ?lacilaci wrote: Sun May 27, 2018 11:06 am I've had some issues with 2.1 opencl rendering when I try to render resolutions above 3K on 6GB gpu + I7 cpu. Error displayed was telling me something about framebuffer is too big for gpu. Now for internet purposes up to 3K seems good enough but my client work is rarely below 5K and more often around 8K. I could render with cpu ok.
Anyway, the solution of your problem is to use TILEPATH: it will store only small tiles on the GPU so the total frame buffer size doesn't matter.
I have a GTX 980, if you give me the exact resolution, I can do a test.lacilaci wrote: Sun May 27, 2018 11:48 am Hi I have GTX 1060 6GB. Do you think that using a 1080 or similar would solve the issue?
TILEPATH is a bit less efficient in term of performance (there are a lot of CPU <=> GPU comunications going on) but there aren't any other limitation I can think too.lacilaci wrote: Sun May 27, 2018 11:48 am is there some limitations to using tiles for rendering? Performance issues or other? And can it be used cpu+gpu?
Have you tried the same test with LuxCoreUI or LuxConsole ?B.Y.O.B. wrote: Sun May 27, 2018 11:44 am I also have some questions on this topic (however only concerning CPU, not OpenCL), see my issue here:
https://github.com/LuxCoreRender/BlendL ... -391863690