Re: BlendLuxCore Development
Posted: Fri Nov 02, 2018 1:04 pm
As Mango3 said, until the Python API is declared stable I won't start the 2.8 port, as it would be a waste of time to code for a changing API.
Show your work, get help, participate in development
https://forums.luxcorerender.org/
Oh I was already told by B.Y.O.B. that he's waiting for the API to be finished. Just letting him know I volunteer to an early experimental version whenever it is readyMango3 wrote: Fri Nov 02, 2018 1:00 pmI cannot speak for the developers, just try to explain why plug-in developers prefer to wait before they start working on the new Blender version. Blender 2.8 beta is not yet out and the Python API and documentation to it needs to be finalized first. Blender 2.8 will be released officially beginning of next year, so there is still some time left.if there is at any point any experimental version of blendluxcore for 2.8 then let me know
On GitHub you can follow the status on the issue tracker:
https://github.com/LuxCoreRender/BlendL ... issues/166
During the warmup period no statistics is collected so the denoiser is basically running without any data if we do a single pass. So, at least we need 2 passes (1 as warmup and 1 to collect the bare minimum data).B.Y.O.B. wrote: Sat Nov 24, 2018 11:14 am Does this work with multipass disabled?
I just did a render with 7 AA samples, warmupspp = 48.9, and the denoiser did not do anything after the pass was done.
Should I use a larger epsilon, or is it necessary to render multiple passes?
Try to increase tile AA: you can increase tile size but it has a couple of drawback, it is usually a lot better to just increase AA (even moving from 3 to 5 can make a huge difference: 25 samples per pixel instead of 9, nearly 3 times more work).kintuX wrote: Sun Nov 25, 2018 2:35 pm Tested Tilepath with denoiser & behavior feels much better, stable and predictable.
But now, tile size really matters!
A (default) | GPU (GTX 1060 6GB): Tile size = 64 ---> Render time for 100 samples @ 1080p = 11:27.23 (685.23 s)
B (custom) | GPU (GTX 1060 6GB): Tile size = 256 ---> Render time for 100 samples @ 1080p = 03:15.13 (195.13 s)
speed ratio A : B = 3.5219 : 1
Thank you. A-OK.Dade wrote: Sun Nov 25, 2018 3:15 pmTry to increase tile AA: you can increase tile size but it has a couple of drawback, it is usually a lot better to just increase AA (even moving from 3 to 5 can make a huge difference: 25 samples per pixel instead of 9, nearly 3 times more work).kintuX wrote: Sun Nov 25, 2018 2:35 pm Tested Tilepath with denoiser & behavior feels much better, stable and predictable.
But now, tile size really matters!
A (default) | GPU (GTX 1060 6GB): Tile size = 64 ---> Render time for 100 samples @ 1080p = 11:27.23 (685.23 s)
B (custom) | GPU (GTX 1060 6GB): Tile size = 256 ---> Render time for 100 samples @ 1080p = 03:15.13 (195.13 s)
speed ratio A : B = 3.5219 : 1
More Tilepath SPP stats. This time, hybrid rendering up to 100 samples.Dade wrote: Sun Nov 25, 2018 3:15 pm Try to increase tile AA: you can increase tile size but it has a couple of drawback, it is usually a lot better to just increase AA (even moving from 3 to 5 can make a huge difference: 25 samples per pixel instead of 9, nearly 3 times more work).