Re: animation settings
Posted: Tue Jul 01, 2025 8:17 am
I don't know how the Metropolis algorithm chooses its generated Random numbers. Actually if it works with a seed number it should always produce the same series of generated random numbers. A developer should be able to check this.
Did you already check if your scene contains lamps with many emissive triangles?
Maybe it helps a lot regarding reproducible renders if you normalize Importance for each lamp. This means to divide 1 by the number of light sources (amount of triangle s of an object). The default lights like spot or point get an Importance of 1; the area lamp gets an Importance of 0.5 (it has two tingles); objects with an emissive Material get 1/numberoftriangles.
However this approach may need a lot of samples to converge.. but does it anyway if there are many lights in a scene.
Did you already check if your scene contains lamps with many emissive triangles?
Maybe it helps a lot regarding reproducible renders if you normalize Importance for each lamp. This means to divide 1 by the number of light sources (amount of triangle s of an object). The default lights like spot or point get an Importance of 1; the area lamp gets an Importance of 0.5 (it has two tingles); objects with an emissive Material get 1/numberoftriangles.
However this approach may need a lot of samples to converge.. but does it anyway if there are many lights in a scene.