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				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Wed Sep 12, 2018 12:24 pm
				by B.Y.O.B.
				It would be relatively easy to create a "material from file node", it can be done with beginner-level python skills.
If you want to implement this, feel free to ask me for a more detailed explanation on how to do this.
But since this is a very niche request I won't implement it myself (I doubt many people want to write their materials this way).
			 
			
					
				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Wed Sep 12, 2018 12:26 pm
				by B.Y.O.B.
				B.Y.O.B. wrote: Wed Sep 12, 2018 12:24 pm
It would be relatively easy to create a "material from file node"
 
What this node would do:
- read text file from disk into string
- replace the material name in this string with the correct one for the node
- create a pyluxcore Properties object from the string and return it (this is a finished material definition)
 
			 
			
					
				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Thu Oct 25, 2018 4:39 am
				by Dez!
				Over the last month, due to the lack of a Bevell shader, I had to work at Cycles in 8 projects.
			 
			
					
				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Thu Mar 07, 2019 3:49 pm
				by S0rda
				Add sliders like add-on gaffer  for Cycles so that I can select my HDRis with a mouse click, instead of crawling to folders each time and select them one by one.
			 
			
					
				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Mon Sep 30, 2019 9:58 am
				by Dade
				Took more than one year but nearly all most requested features where implemented.
			 
			
					
				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Wed Mar 11, 2020 1:23 pm
				by RRIS
				Dez! wrote: Thu Oct 25, 2018 4:39 am
Over the last month, due to the lack of a Bevell shader, I had to work at Cycles in 8 projects.
 
I looked at your website and I can understand why.. I am in the same boat. I'm a product designer and I do a lot of rendering of complex engineering parts, complex glassware (think glasses with complex extrudes that are impossible to fillet in Solidworks.. 
I can honestly say that unfortunately I have to dismiss using LuxCoreRender for a majority of my projects, just because of this feature. 
I come from Keyshot, which has a rounded corners feature.. then I found out Cycles has support for this as well, but I would love to be able to use Lux because of its beautiful caustics. Cycles simply can't compete for that.
Is there any chance of this feature being implemented?
 
			 
			
					
				Re: LuxCoreRender v2.1/2.2 features poll
				Posted: Mon Mar 30, 2020 5:50 pm
				by Dez!
				RRIS wrote: Wed Mar 11, 2020 1:23 pm
Is there any chance of this feature being implemented?
 
yes.
https://github.com/LuxCoreRender/LuxCore/issues/132