Re: Windows Build FAILED
Posted: Sun Apr 26, 2020 7:16 pm
Ah, didn't know it was deprecated. I'll use the replacement.
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[LuxRays][12.891] [BVHKernel] Compiling kernels
[LuxRays][12.891] [BVHKernel] CUDA program compilation error:
nvrtc: error: failed to open nvrtc-builtins64_101.dll.
Make sure that nvrtc-builtins64_101.dll is installed correctly.
Traceback (most recent call last):
File "C:\Users\Simon\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlendLuxCore_git\engine\base.py", line 83, in render_final
final.render(self, depsgraph)
File "C:\Users\Simon\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlendLuxCore_git\engine\final.py", line 49, in render
_render_layer(engine, depsgraph, statistics, layer)
File "C:\Users\Simon\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlendLuxCore_git\engine\final.py", line 73, in _render_layer
engine.session.Start()
RuntimeError: BVHKernel CUDA program compilation error
The DLL is included in CUDA SDK however I was under the impression Acasta69 was including the DLL in our archive tooB.Y.O.B. wrote: Sun Apr 26, 2020 9:57 pm Do I have to install anything besides the Nvidia driver to make it work on Windows 10?
I have these binaries in the addon's bin folder:
I assume Nvidia driver doesn't look in that directory. The builtin dll is likely to be loaded by the driver.
On my desktop PC LuxcoreUI works correctly with the two DLLs in the same folder as the LuxcoreUI executable, and stops working when I remove them.Dade wrote: Sun Apr 26, 2020 11:57 pm I assume Nvidia driver doesn't look in that directory. The builtin dll is likely to be loaded by the driver.
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[LuxRays][1244.016] [Device Quadro M1000M CUDAIntersect] Sample buffer size: 311296Kbytes
Traceback (most recent call last):
File "C:\Users\italcas1\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlendLuxCore\engine\base.py", line 83, in render_final
final.render(self, depsgraph)
File "C:\Users\italcas1\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlendLuxCore\engine\final.py", line 49, in render
_render_layer(engine, depsgraph, statistics, layer)
File "C:\Users\italcas1\AppData\Roaming\Blender Foundation\Blender\2.82\scripts\addons\BlendLuxCore\engine\final.py", line 73, in _render_layer
engine.session.Start()
RuntimeError: CUDA driver API error CUDA_ERROR_OUT_OF_MEMORY (code: 2, file:D:\a\1\Luxcore\src\luxrays\devices\cudadevice.cpp, line: 440): out of memory
ERROR: CUDA driver API error CUDA_ERROR_OUT_OF_MEMORY (code: 2, file:D:\a\1\Luxcore\src\luxrays\devices\cudadevice.cpp, line: 440): out of memory
Error: CUDA driver API error CUDA_ERROR_OUT_OF_MEMORY (code: 2, file:D:\a\1\Luxcore\src\luxrays\devices\cudadevice.cpp, line: 440): out of memory
It may be this problem: https://stackoverflow.com/questions/138 ... mory-failsacasta69 wrote: Mon Apr 27, 2020 7:22 am At the moment I am on my laptop and situation is a bit different. This is what I get in Blender console when trying to render the default cube scene with PathOCL + CUDA:Code: Select all
[LuxRays][1244.016] [Device Quadro M1000M CUDAIntersect] Sample buffer size: 311296Kbytes