Once Luxcore gets more user attention, more donations and interested developers will follow.
It is this exact point. And this what i'm talking about we can't simply let time make this happen. Maybe people don't see it that much but it is extremelly hard to get a place alongside native blender renderer aka Cycles.
__Cycles have a super wide community
__ Supported by real animation studio
__ Used in the Film industry
__ Cycles Devs get paid for their work
__ Cycles is involved in Gsoc almost every years
__ Defacto integrated in Blender
__ Work straigth with Eevee realtime renderer
__ Via Blender cycles is supportes by the graphic industry (Epic / Nvidia /AMD / unity and many more )
__ Cycles is supported by most popular Blender community ( Blenderguru /Creativeshrimp / Reynante martinez ...)
__ Recently the Development increase due to enormous cash entrie
And For those who are not entirelly satisfied there is Cycles on Steroide E_Cycles wich is average 2 to 3X faster than normal build.
After that you have to fight for External engine battles wich include many paid renderer like :
Vray
Corona
Unity
Unreal Engine
Radeon Prorender
Octane render
But even with that there is a clear path and opportunity to get a solid place in this bloody battles.
For user to switch one engine to another there are some issue to be overcome :
Number 1 : Performance
For someone to move an entire Library and years of workflow being etablished in a given render engine it require an obvious advantage.And performance is the biggest factor followed by quality. If you take a look at my channel you will see that the most viewed video is the
Cycles vs Luxcore Benchmark with a total of
13 115 view :
https://youtu.be/euEtA3RQg0I
For interior rendering Luxcore is ahead of normal Cycles but with E-cycles this gap is not that obvious for someon to make the switch.
For Product visualisation and simple scene cycles is ahead E-cycles too.Volumetric rendering being the worst part for Luxcore (smoke/fog).
Number 2 : Quality
Few people among artist consider it but it is a very important one for very best artists. Luxcore is doing a great Job with the caustic feature and overhall quality is better than Cycles and Vray from my POV.
But your not going to make a large userbase with this factor. And it is even true when it come with a Performance penalty.
All that being said Performance should be our focus.If you're not convinced that performance is important just look people interest for realtime engine like Eevee Unity Unreal.
It is not Lost but the performance level required 3 years ago to be competitive has been reset.