
Ok, first is kind of goldish carpaint like yours, with in bump map channel the lux normal map texture (i used a bluish nornal map *.png
scale 1 the second image the same texture but swapped into the normal map channel.
I'm just posting. I render using pathocl and sobol in setting
Edited: as you may noticed, in the second image, the reflection of the lights pannel on the luxball are to seen on the lower hemisphere, while in the first image they show correctly on the upper hemisphere of the ball.