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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Wed Feb 10, 2021 1:17 pm
by patro
nice... thank you for the effort :)

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Thu Feb 11, 2021 2:11 am
by TAO
patro wrote: Wed Feb 10, 2021 1:17 pm nice... thank you for the effort :)
Nice to hear. thanks, dude.
Roughglass with a little bit of optimization.
RoughGlass-01.jpg
RoughGlass.jpg

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 15, 2021 5:10 pm
by Ericka
Hi, TAO.
Can we expect new build this week?

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 15, 2021 11:06 pm
by TAO
Ericka wrote: Mon Feb 15, 2021 5:10 pm Hi, TAO.
Can we expect new build this week?
I just finished the new build, I'm creating the setup right now and it will be released tomorrow.
So just one day and it will be ready to download and install.
I hope you enjoy it.
Metal.jpg

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Tue Feb 16, 2021 10:26 pm
by TAO
MaxToLux v0.8.1904-beta

Hdri-IBL-Light.jpg
Cloth2.jpg
CarPaint.jpg
Plugin Download link available for 3dsmax 2019-2020-2021 in a single installer package https://github.com/LuxCoreRender/MaxToLux/releases

Sample scene Available on GitHub https://github.com/LuxCoreRender/MaxToL ... mpleScenes

Try to not using any intel base GPU for OpenCL render engines they are pretty slow and laggy.

New Features

Better support for 3dsmax 2020 and 2021.
Remove use of intel GPU or CPU by default with OpenCL.
Add IBL Environment map support.
Add environment Fog effect support.
Add laser light and camera volumetric map support.
Add support for unit system
Add support for rescaling scene before render
Add support of all image formate like Png 48bit, Exr, HDRi, etc.
Add basic support for render elements support.
Add Perspective render. no more need to create a camera before hit render.
Add Language Translation package for material/Maps/Objects.
Add support for the group.


A new set of textures are available now
  • Volume Clear Map
  • Volume Homogeneous Map
  • Volume Hetrogeneous Map
Add UV Tile modifier support

Improvements

Multi-Thread object translation (20% faster).
Add default value for render settings.
Add default value for materials.
Better viewport shader support.
Add missing Transparency map.
Add Glossy coated missing options.

Fixed Bugs

Fix unlink material parameters.
Fix crash on material editor build material cache with null material.
Fix render parameters and materials not saving properly.
Fix conflict with Vray materials.
Fix Bump and Normal bump not working correctly.
Fix wrong alpha channel in VFB
Fix Objects faces can randomly get dark with OpenCL render engine
Fix of multi GPU selection not work correctly.
Fix missing Transparency map.
Fix bump sample.
Fix Hidden object inside the group can still render.

Installer Improvements

Update installer.
Better uninstall progress.
Add a cover image license.
Update the license.

Knowing issues

Objects with bumps can get darker than usual.
Lux Cameras Missing
Render element and layer missing
Lux Light incorrect bounding box
post-render effect like Bloom does not support yet (interface only)
image sampler Michell does not work properly
The perspective camera can be rendered in the wrong way sometimes.

Complete Release Notes is available on GitHub https://wiki.luxcorerender.org/MaxToLux ... ease_Notes

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Tue Feb 16, 2021 10:32 pm
by patro
congratulation Omid :D
will try it tomorrow.. already downloading.
Hope you will soon find a solution for recognizing instaces and solution for those distorsion near cut edges.

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Tue Feb 16, 2021 10:38 pm
by Sharlybg
That is indeed an incredible achievement.
Amazing job well done Man.
Looking forward for someone to start making Luxcore 3dsmax tutorial. ;)

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Tue Feb 16, 2021 11:17 pm
by TAO
patro wrote: Tue Feb 16, 2021 10:32 pm congratulation Omid :D
will try it tomorrow.. already downloading.
Hope you will soon find a solution for recognizing instaces and solution for those distorsion near cut edges.
Thank you, patro. you find any issues just report it, I'm trying to update GitHub and other related sites.
FYI, I'm working on creating a node-based UI view so I can implement a simple compositor and light group mixer.
But it will not be soon, there are many things left to implement, and adding New VFB buffer is not that easy.
You will find updated sample scenes and brand new sample scenes on weekend.

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Tue Feb 16, 2021 11:21 pm
by TAO
Sharlybg wrote: Tue Feb 16, 2021 10:38 pm That is indeed an incredible achievement.
Amazing job well done Man.
Looking forward for someone to start making Luxcore 3dsmax tutorial. ;)
Thank you Sharlybg, I'm on it but there is no time left for me to do any more stuff.
I barely have time to sleep.
I need to introduce the LuxCore and MaxLuxCore in a few CG forums so i can attract more people to it, of course, a few good tutorials will be a good part of this plan too.

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Wed Feb 17, 2021 1:37 pm
by Ericka
Awesome, finally. is there a place so we can help the project. We have a few request that we can pay for it to make it happen faster.