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Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 3:23 am
by TAO
Add support for 2 side material option
Add support for UV tile
Fixing material Transparency issue
Screenshot 2021-02-08 042047.jpg
Transparency.jpg

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 8:10 am
by patro
Great add the 2sided option, I hope that in the next build some material option aren't anymore hardcoded, like the ior, the roghness parameter and so on. thanks

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 2:40 pm
by TAO
patro wrote: Mon Feb 08, 2021 8:10 am Great add the 2sided option, I hope that in the next build some material option aren't anymore hardcoded, like the ior, the roghness parameter and so on. thanks
Not only all parameters are working and translated to LuxCore, Also, Volumetric map are ready to used and has been added to maps.
Screenshot 2021-02-08 153844.jpg

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 2:58 pm
by patro
that is great, please when you will release the next build, create a simple scene with volumetric and volume how to use it.
thanks

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 4:10 pm
by TAO
patro wrote: Mon Feb 08, 2021 2:58 pm that is great, please when you will release the next build, create a simple scene with volumetric and volume how to use it.
thanks
I'm trying to add a camera and environment fog so lasers and volumetric lights can be rendered in a visible way.
LaserDust.jpg
I'll go to release the new build tomorrow or the day after.

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 6:56 pm
by patro
awesome :)

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 8:46 pm
by TAO
Full set of volumetric maps added.
Screen.jpg

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Mon Feb 08, 2021 8:54 pm
by Ericka
TAO wrote: Mon Feb 08, 2021 3:23 am Add support for 2 side material option
Add support for UV tile
Fixing material Transparency issue

Screenshot 2021-02-08 042047.jpg
Transparency.jpg
That's amazing how far the development goes, despite with the previews version of maxluxcore it will take almost forever to see a notice progress.
Since the last version we started to use the luxcore and my colleges are amazed by the speed, color and everything about luxcore. We seriously thinking of moving to luxcore for next jobs.
we are really hope in next version be able to use cache file and better animation support in plugin.
:)

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Tue Feb 09, 2021 12:09 am
by TAO
Ericka wrote: Mon Feb 08, 2021 8:54 pm That's amazing how far the development goes, despite with the previews version of maxluxcore it will take almost forever to see a notice progress.
Since the last version we started to use the luxcore and my colleges are amazed by the speed, color and everything about luxcore. We seriously thinking of moving to luxcore for next jobs.
we are really hope in next version be able to use cache file and better animation support in plugin.
:)
It's really flattering to hear that, and I hope you enjoy it. I'll try my best to catch up and add the requested cache features as soon as possible.
On the other hand, the greatness of LuxCore all comes from all the amazing developers behind the project.

just to add a test to this. all broken and static codes are replaced, so, most materials can be used in the finest way.
glass.jpg

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Posted: Wed Feb 10, 2021 12:23 pm
by TAO
Fog can be supported through volumetric maps, now.
Here is the laser sample scene that shows the result.
Laser.jpg
Screenshot 2021-02-10 131025.jpg