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Re: first steps on luxcore

Posted: Tue Feb 13, 2018 2:35 pm
by B.Y.O.B.
Yes, there seems to be a little discrepancy.
Can you make a bug report on github so I don't forget?
Just include the images and the test scene.

Re: first steps on luxcore

Posted: Tue Feb 13, 2018 2:58 pm
by Dade
Sharlybg wrote: Tue Feb 13, 2018 1:45 pm 10sc each render on the same cpu/ no clamp for both/ shutter at 45 for both:
The Cycles motion blur looks very wrong, are you sure it isn't using a some fake approximation ?

Re: first steps on luxcore

Posted: Tue Feb 13, 2018 3:10 pm
by Sharlybg
B.Y.O.B. wrote: Tue Feb 13, 2018 2:35 pm Yes, there seems to be a little discrepancy.
Can you make a bug report on github so I don't forget?
Just include the images and the test scene.
Done thanks you ;)
The Cycles motion blur looks very wrong, are you sure it isn't using a some fake approximation ?

here is the cycles Motion blur panel. but don't really know how they have implemented this inside the core.
cycles MB panel.jpg
but they recently get a huge boost in DOF AND MB: here you have more info about :

https://cloud.blender.org/blog/cycles-t ... 10x-faster

Re: first steps on luxcore

Posted: Tue Feb 13, 2018 4:34 pm
by Dade
Sharlybg wrote: Tue Feb 13, 2018 3:10 pm here is the cycles Motion blur panel. but don't really know how they have implemented this inside the core.
Like I said the Cycles motion blur look wrong, there is barely any highlight motion blur. Are you using a not linear shutter curve ?

Re: first steps on luxcore

Posted: Tue Feb 13, 2018 4:50 pm
by Sharlybg
Are you using a not linear shutter curve ?
no shutter curve like in the panel i've uploaded

Re: first steps on luxcore

Posted: Wed Feb 14, 2018 10:21 pm
by Sharlybg
I've maybe found a bug here : my lake shader don't want to render in viewport (giving a matrix invert error output) and appear matte at final render. Blend attached :

https://drive.google.com/open?id=1CFVz- ... rt7gN2yN25

Re: first steps on luxcore

Posted: Wed Feb 14, 2018 10:57 pm
by B.Y.O.B.
The Z scale of object "Plane.027" is set to 0.
If you change it to 1, it exports correctly.

Not sure how we should handle cases like this.
  • We could add a small epsilon to all values of the transformation matrix if determinant == 0 (when the matrix is non-invertible)
  • Or we could provide a better warning/error message

Re: first steps on luxcore

Posted: Wed Feb 14, 2018 11:26 pm
by Sharlybg
The first option is more user friendly !

Re: first steps on luxcore

Posted: Wed Feb 14, 2018 11:30 pm
by B.Y.O.B.
Well, I kind of implemented both now.
You get a warning, but the object is exported regardless.

Re: first steps on luxcore

Posted: Thu Feb 15, 2018 8:22 pm
by Sharlybg
Luxcore Vs Cycles:

Both render under 1mn. same lighting condition. you will also notice that luxcore become darker and noisy when smoke volume is rendered while the lighting stay unchanged.

smoke off :

Luxcore
luxcore 1mn.jpg
Cycles
Cycles 1mn.jpg

smoke on :


Luxcore
luxcore smoke 1mn.jpg
Luxcore BiDir
luxcore BIdir smoke 6mn.jpg

Cycles
Cycles smoke 1mn.jpg