Re: Denoiser Integration
Posted: Sat May 05, 2018 8:44 am
After v2.0 is out, we will release v2.1alpha0 for testing.
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After v2.0 is out, we will release v2.1alpha0 for testing.
it is a stupid problem with newer GCC in Ubuntu 16.04 (I'm using Ubuntu 14.04LTS). It is trivial to fix once I get the errors, I will spin up a VM to compile on Ubuntu 16.04 to fix the problem.zezic wrote: Sat May 05, 2018 1:46 amCan we have binary build of this? I can't build it for some reason (Ubuntu 16.04): https://pastebin.com/sZtd89V7Dade wrote: Fri May 04, 2018 8:26 pm Added the support for denoising to TILEPATHOCL too, now all path tracers can use the denoiser.
We need to do an a little animation out of this scene, something simple with camera moving around, just for testing. I will take care of doing the rendering.B.Y.O.B. wrote: Tue May 08, 2018 7:59 am A video demo of the current state of the denoiser in BlendLuxCore: https://youtu.be/1SJ4w4GFjAE
Yes ! moving camera and animated DOF will be greatWe need to do an a little animation out of this scene, something simple with camera moving around, just for testing. I will take care of doing the rendering.
20secs for denoising(if opencl) is a bit longer I think. May be I am expecting too much from BCDDade wrote: Wed May 02, 2018 10:33 am First rendering with OpenCL and denoiser:
pathocl.jpg
With GPUs, it is a 20secs rendering and 20secs denoising![]()
Result is really good!!Dade wrote: Tue May 08, 2018 4:28 pm This is the first working version of the BCD denoiser with BiDir:
psor.jpg
It is a quite stretched application of BCD because of the way BiDir works. You may need more samples/pixel (compared to path tracing) and to tune a bit the denoiser parameters to obtain better result. However it still quite good.