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Re: Laci's wip

Posted: Mon Jan 06, 2020 1:34 pm
by epilectrolytics
I did various test animations last year with v2.1 and 2.2 and the combination of persistent PGI cache and OIDN (and a RTX) works just great.

Problems arise with ELVC/DLSC which lack persistence implementation and caustics, because light tracing has a brightness issue and caustic cache produces firefly photons, causing flickering in animation.

There is a SOBOL OCL & OIDN problem (vertical stripes) sometimes with low sample count which can be solved by choosing random sampler.

Re: Laci's wip

Posted: Mon Jan 06, 2020 1:39 pm
by lacilaci
epilectrolytics wrote: Mon Jan 06, 2020 1:34 pm I did various tests last year with v2.1 and 2.2 and the combination of persistent PGI cache and OIDN (and a RTX) works just great.

Problems arise with ELVC/DLSC which lack persistence implementation and caustics, because light tracing has a brightness issue and caustic cache produces firefly photons, causing flickering in animation.

There is a SOBOL OCL & OIDN problem (vertical stripes) sometimes with low sample count which can be solved by choosing random sampler.
Oh yes, I forgot about sobol and OCL problem, especially very visible in mirrors/glass.

Re: Laci's wip

Posted: Mon Jan 06, 2020 4:22 pm
by juangea
Maybe that problem could be solved with dithering in the sampler, I want to propose this to @dade and see how factible he thinks it is :)

Re: Laci's wip

Posted: Mon Jan 06, 2020 4:46 pm
by lacilaci
juangea wrote: Mon Jan 06, 2020 4:22 pm Maybe that problem could be solved with dithering in the sampler, I want to propose this to @dade and see how factible he thinks it is :)
Well for now we can switch to random sampling. But it would be great to have a fix for this.

Re: Laci's wip

Posted: Tue Jan 07, 2020 11:27 am
by lacilaci
since Dade "unlocked" sheen value for disney.. I decided to make 2 pics. for my insta. Textured and multiplied sheen makes cloth/fabric look fantastic (strong bump needed too!)
sheeeeeen.jpg

Re: Laci's wip

Posted: Fri Jan 10, 2020 2:36 pm
by lacilaci
a bit of animation I did for my insta...
AA.mp4
(2.06 MiB) Downloaded 424 times
its a bit more compressed cause this forum needs low qualitty :P

Re: Laci's wip

Posted: Fri Jan 10, 2020 2:45 pm
by Sharlybg
If camera mouvement get arround 2x slower it will be better i think.

Re: Laci's wip

Posted: Fri Jan 10, 2020 2:45 pm
by lacilaci
a quick anim... just to push luxcore more..
ABA.mp4
(2.06 MiB) Downloaded 428 times
(env. cache is not used... cause guess why??)

Re: Laci's wip

Posted: Fri Jan 10, 2020 2:59 pm
by Sharlybg
This one is a lot better. Did you slow down it with a kind of Video editing trick Or rerender the frames ?

Have you tried renderstreet farm ?

Re: Laci's wip

Posted: Fri Jan 10, 2020 3:13 pm
by lacilaci
anyways..

here's a video.. (would love env.cache to be less shit!)