All of which have been explained and shown many times... last time here, roughly a month ago.


Another thought to accompany your dreams and goals in life: Con-Fusion brings Distraction brings NOISE.
About that. With your experience with CORONA how it handle such scenario cases ?Why the extreme noise then? And what can we do about it.
Is it glossy shader itself? Or is it a user error that can be avoided? Maybe a convenient workaround?
As afar as I know, it doesn't handle the situation in a different way ... as far as I know, there isn't another way to handle it. Try to do some test but like I said, this is not a portal/env. light cache problem, it is a glossy related problem (for glossy materials with very low roughness).Sharlybg wrote: Mon Jul 29, 2019 7:12 pm About that. With your experience with CORONA how it handle such scenario cases ?
Maybe in Cycles filter glossy helps with that.lacilaci wrote: Tue Jul 30, 2019 4:58 am Maybe it's some biased performance tricks or something that others do to avoid the issue or I really don't know.