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				Re: LuxCoreRender v2.2alpha0 released
				Posted: Tue Feb 26, 2019 8:17 am
				by Sharlybg
				Dade wrote: Tue Feb 26, 2019 12:52 am
The title of the thread should "LuxCoreRender v2.2" so it can be used for all v2.2 related discussions.
 
Done  

 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Tue Feb 26, 2019 8:24 am
				by marcatore
				Great additions!
I'm quite sure that PGI will be the new standard algorithm in Luxcore. 
Great job guys!!!
			 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Tue Feb 26, 2019 8:24 am
				by acasta69
				For those who may need it, here you can find OpenCL Windows binaries with pyluxcore based on Python 3.7:
https://www.dropbox.com/s/ry7t0juu341y7 ... 37.7z?dl=0
Users of Blender daily builds, which are based on Python 3.7, can install the BlendLuxCore addon as usual, then replace existing binaries with these ones.
 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Tue Feb 26, 2019 10:22 am
				by B.Y.O.B.
				B.Y.O.B. wrote: Mon Feb 25, 2019 7:51 pm
wasd wrote: Mon Feb 25, 2019 7:29 pm
but reports wrong version
 
Ah, I forgot to update the version number.
I found two other issues, once they are fixed, I'll repackage v2.2alpha0.
 
I have repackaged the release with the fixes.
 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Mon Mar 04, 2019 7:11 am
				by Floke
				This is super awesome engine with Denoise! Now I will create some interior scenes in Luxcore mb for luxcore gallery. Hope it will be soon for 2.8
			 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Mon Mar 04, 2019 7:04 pm
				by pepe
				On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine. Photon GI Cache works grate. Still testing. Thanks.
			 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Mon Mar 04, 2019 7:42 pm
				by CodeHD
				pepe wrote: Mon Mar 04, 2019 7:04 pm
On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine.
 
If this is a general issue for you - i.e. it happens with different scenes and different rendered samples - you should open a thread in the user support forum and post s test scene plus more info about your machine. I just tried an 8K image as a test, that indeed used ~64GB of memory (I also have 32GB RAM), but even with swapping the rest to SSD it only took 1.5 minutes in that scene.
 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Mon Mar 04, 2019 10:33 pm
				by pepe
				I was wrong, I have only 16 G of RAM, and no ssd. 
...will test with another scene.
			 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Mon Mar 04, 2019 10:42 pm
				by CodeHD
				pepe wrote: Mon Mar 04, 2019 10:33 pm
[...] I have [...] no ssd.
 
You should get one immediately 
 
Although more for general purposes. Even an SSD doesn't make for a good swap 

 I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope  

 
			
					
				Re: LuxCoreRender v2.2alpha0 released
				Posted: Tue Mar 05, 2019 8:40 am
				by Sharlybg
				CodeHD wrote: Mon Mar 04, 2019 10:42 pm
pepe wrote: Mon Mar 04, 2019 10:33 pm
[...] I have [...] no ssd.
 
You should get one immediately 
 
Although more for general purposes. Even an SSD doesn't make for a good swap 

 I tried to expand ram recently (on a pc with 16GB) by turning 128GB of SSD space to swap - to test if I could get a large diffraction computation to run ---> nope  
 
 
Go for optan Disk  
 https://www.topachat.com/pages/detail2_ ... 04359.html
 
https://www.topachat.com/pages/detail2_ ... 04359.html