Re: Volumetric render ....
Posted: Sat Jul 10, 2021 7:40 am
If you add displacement to it it will be more complicated and interesting.
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Add displacement to surface or volume?TAO wrote: Sat Jul 10, 2021 7:40 am If you add displacement to it it will be more complicated and interesting.
add displacement to the surface, the volume will apply to the whole mesh after displacement. the process is different in Arnold, but in LuxCore is that.
TAO wrote: Sat Jul 10, 2021 9:59 am add displacement to the surface, the volume will apply to the whole mesh after displacement. the process is different in Arnold, but in LuxCore is that.
Just checked video you posted & well, @ ~ 1:15 he specifically notes it.TAO wrote: Tue Jul 06, 2021 1:22 pmI think that's a different technique called Xgen topology. What I used is volumetric displacement.kintuX wrote: Tue Jul 06, 2021 7:37 am Note:
Technique was developed/pionired by Lee Griggs few years before it hyped & was popularized.
The 3D Art of Lee Griggs: Geological and Microbial Landscapes @ YT
I know the technique in the video I've done a few great renders with it, it is called Xgen, it's different from volumetric displacement. you can not achieve the same result using these two technique.kintuX wrote: Sun Jul 11, 2021 8:50 pmJust checked video you posted & well, @ ~ 1:15 he specifically notes it.TAO wrote: Tue Jul 06, 2021 1:22 pmI think that's a different technique called Xgen topology. What I used is volumetric displacement.kintuX wrote: Tue Jul 06, 2021 7:37 am Note:
Technique was developed/pionired by Lee Griggs few years before it hyped & was popularized.
The 3D Art of Lee Griggs: Geological and Microbial Landscapes @ YT
Either way, I did test "how to" w/ LuxCore back in the days and came up with an "unsurpassable" issue so I didn't pursue it further.
The basic idea is to get complex shapes as much as possible as not to lose the concept.DionXein wrote: Sat Jul 10, 2021 11:33 amTAO wrote: Sat Jul 10, 2021 9:59 am add displacement to the surface, the volume will apply to the whole mesh after displacement. the process is different in Arnold, but in LuxCore is that.
Oh, I get it, yes, ofc more interesting mesh would give more attraction to result![]()