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Re: Volumetric render ....

Posted: Sat Jul 10, 2021 7:40 am
by TAO
If you add displacement to it it will be more complicated and interesting.

Re: Volumetric render ....

Posted: Sat Jul 10, 2021 9:06 am
by DionXein
TAO wrote: Sat Jul 10, 2021 7:40 am If you add displacement to it it will be more complicated and interesting.
Add displacement to surface or volume?

Re: Volumetric render ....

Posted: Sat Jul 10, 2021 9:59 am
by TAO
DionXein wrote: Sat Jul 10, 2021 9:06 am
TAO wrote: Sat Jul 10, 2021 7:40 am If you add displacement to it it will be more complicated and interesting.
Add displacement to surface or volume?
add displacement to the surface, the volume will apply to the whole mesh after displacement. the process is different in Arnold, but in LuxCore is that.

Re: Volumetric render ....

Posted: Sat Jul 10, 2021 11:33 am
by DionXein
TAO wrote: Sat Jul 10, 2021 9:59 am add displacement to the surface, the volume will apply to the whole mesh after displacement. the process is different in Arnold, but in LuxCore is that.

Oh, I get it, yes, ofc more interesting mesh would give more attraction to result :D

Re: Volumetric render ....

Posted: Sat Jul 10, 2021 11:43 am
by TAO
But it is really hard to get as solid as Arnold will reach especially in the thin edges.

Re: Volumetric render ....

Posted: Sun Jul 11, 2021 8:50 pm
by kintuX
TAO wrote: Tue Jul 06, 2021 1:22 pm
kintuX wrote: Tue Jul 06, 2021 7:37 am Note:
Technique was developed/pionired by Lee Griggs few years before it hyped & was popularized.
The 3D Art of Lee Griggs: Geological and Microbial Landscapes @ YT
I think that's a different technique called Xgen topology. What I used is volumetric displacement.
Just checked video you posted & well, @ ~ 1:15 he specifically notes it.
Either way, I did test "how to" w/ LuxCore back in the days and came up with an "unsurpassable" issue so I didn't pursue it further.

Re: Volumetric render ....

Posted: Mon Jul 12, 2021 12:54 am
by TAO
kintuX wrote: Sun Jul 11, 2021 8:50 pm
TAO wrote: Tue Jul 06, 2021 1:22 pm
kintuX wrote: Tue Jul 06, 2021 7:37 am Note:
Technique was developed/pionired by Lee Griggs few years before it hyped & was popularized.
The 3D Art of Lee Griggs: Geological and Microbial Landscapes @ YT
I think that's a different technique called Xgen topology. What I used is volumetric displacement.
Just checked video you posted & well, @ ~ 1:15 he specifically notes it.
Either way, I did test "how to" w/ LuxCore back in the days and came up with an "unsurpassable" issue so I didn't pursue it further.
I know the technique in the video I've done a few great renders with it, it is called Xgen, it's different from volumetric displacement. you can not achieve the same result using these two technique.
If you search the artist name you will find both Volumetric displacement/Mesh and Xgen from the same artist but they are not the same technique.

Re: Volumetric render ....

Posted: Tue Jul 13, 2021 1:02 pm
by TAO
DionXein wrote: Sat Jul 10, 2021 11:33 am
TAO wrote: Sat Jul 10, 2021 9:59 am add displacement to the surface, the volume will apply to the whole mesh after displacement. the process is different in Arnold, but in LuxCore is that.

Oh, I get it, yes, ofc more interesting mesh would give more attraction to result :D
The basic idea is to get complex shapes as much as possible as not to lose the concept.
Like this one I made called "Root".
Root-03-F-C-03-S.jpg
You can download a larger render on my website https://3dfine.com or my Instagram https://www.instagram.com/omid.ghotbi/ to see more details.

Re: Volumetric render ....

Posted: Tue Jul 13, 2021 1:20 pm
by Sharlybg
Nice output . :)
This deserve a tutorial.
How longer to render and Computer spec?

Re: Volumetric render ....

Posted: Wed Jul 14, 2021 5:27 am
by DionXein
Try to make more complex setup for volume shader.