Re: New Reflect/Transmit AOVs
Posted: Wed Aug 26, 2020 10:35 pm
Thanks, now the AOVs are created correctly by the addon.
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Hello, can you share the shader ball scene? I'm having trouble getting the same result with another scene.Dade wrote: Fri Aug 21, 2020 10:53 am rr.jpg
The limit of 32 AOV types has been lifted (we were at the cap) and the support for new Reflect/Transmit AOVs has been added:
DIRECT_DIFFUSE_REFLECT
DIRECT_DIFFUSE_TRANSMIT
DIRECT_GLOSSY_REFLECT
DIRECT_GLOSSY_TRANSMIT
INDIRECT_DIFFUSE_REFLECT
INDIRECT_DIFFUSE_TRANSMIT
INDIRECT_GLOSSY_REFLECT
INDIRECT_GLOSSY_TRANSMIT
INDIRECT_SPECULAR_REFLECT
INDIRECT_SPECULAR_TRANSMIT
They are the result of splitting reflections/transmissions of already available AOVs:
DIRECT_DIFFUSE = DIRECT_DIFFUSE_REFLECT + DIRECT_DIFFUSE_TRANSMIT
DIRECT_GLOSSY = DIRECT_GLOSSY_REFLECT + DIRECT_GLOSSY_TRANSMIT
INDIRECT_DIFFUSE = INDIRECT_DIFFUSE_REFLECT + INDIRECT_DIFFUSE_TRANSMIT
INDIRECT_GLOSSY = INDIRECT_GLOSSY_REFLECT + INDIRECT_GLOSSY_TRANSMIT
INDIRECT_SPECULAR = INDIRECT_SPECULAR_REFLECT + INDIRECT_SPECULAR_TRANSMIT