Re: Geometry vertex and triangle AOVs
Posted: Sat Mar 28, 2020 12:37 am
I have a fix for this. Just need to tidy it up before pushing.Dade wrote: Mon Mar 23, 2020 4:14 pmOmg....B.Y.O.B. wrote: Mon Mar 23, 2020 1:19 pm I guess each flat-shaded face has an exclusive set of vertices?
I'm getting 24 verts when I use the Blender .ply exporter, and 36 when I use the LuxCore FILESAVER engine.
Maybe we're doing something wrong in here? https://github.com/LuxCoreRender/LuxCor ... r.cpp#L835
Exporting a quad using 6 vertices instead of 4 is wrong for sure.
How does Cycles work with the default cube from the "island" point of view ? Is it considered a single island or 6 (one for each face) ?