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				Re: 2-Levels Env. Light Visibility Cache
				Posted: Mon Mar 16, 2020 3:40 pm
				by B.Y.O.B.
				marcatore wrote: Mon Mar 16, 2020 2:41 pm
Dade, does this feature need some specific settings with BlendLuxCore? 
Now that the daily build has the 2.4 branch, I'd like to test it.
 
Thanks for reminding me, I have added BlendLuxCore support.
 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 2:04 pm
				by marcatore
				Please, add a way to stop a cache calculation.
With just a quality setting, it's very difficult to forecast how much heavy will be the cache calculation.
So, to cut away every doubt, a responsive way to stop it is more than welcome.
			 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 2:26 pm
				by Sharlybg
				Look like Env_Cache is broken in luxcore 2.4 master :
ON
OFF
 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 4:24 pm
				by Dade
				Sharlybg wrote: Wed Mar 18, 2020 2:26 pm
Look like Env_Cache is broken in luxcore 2.4 master :
 
How  

 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 5:15 pm
				by Sharlybg
				How  
 
 
Result are noisier and darker while  using Envcache.
Just trying to reproduce the behaviour with a simpler scene.
 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 5:17 pm
				by B.Y.O.B.
				Sharlybg wrote: Wed Mar 18, 2020 2:26 pm
Look like Env_Cache is broken in luxcore 2.4 master :
 
Can you upload the scene? (stripped down if necessary)
 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 5:35 pm
				by Sharlybg
				
			 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 7:02 pm
				by Sharlybg
				
Can someone test and confirm on Windows 10. Just wait for that to make my video comparison.
 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 8:40 pm
				by marcatore
				This is my tests
Env Cache OFF
 
Env Cache quality 0.5
 
Env Cache quality 1.0
 
Enc Cache quality 0.1

 
			
					
				Re: 2-Levels Env. Light Visibility Cache
				Posted: Wed Mar 18, 2020 8:43 pm
				by B.Y.O.B.
				Most noise in this scene comes from indirect light, which is not accelerated by env. light cache (use PhotonGI instead).
This is the result when I set max bounces to 1 (only render direct light):