Re: Simple Test Scene
Posted: Fri Nov 29, 2019 10:20 am
Yes, I do.
You can see the screen in the first post..
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Yes, I do.
i mean to render in 4k or more dimensions if it possiblePetrT wrote: Thu Nov 28, 2019 6:29 pm may be try to render with more resolution then needed and downscale to required
Ok i see. You don't really need direct light sampling cache here. go uniform or log power. can we see your PGI all settings ( indirect light cache part) .Yes, I do.
You can see the screen in the first post.
Ok i see. You don't really need direct light sampling cache here. go uniform or log power. can we see your PGI all settings ( indirect light cache part) .
That looks way better!Changing the Denoise [BCD] finally has a good compromise
https://drive.google.com/open?id=1ovyDS ... jvJ6KeWhVNDade wrote: Fri Nov 29, 2019 11:12 am @Magog, can you post a test scene with just a single couch pillow (if the major problem with the denoiser is there) ? So I can check if there is some problem with Oidn and where it comes from (or is just a limit of the Intel software, at the end of the day all denoisers have some limit).
Thanks, checking.Magog wrote: Fri Nov 29, 2019 12:21 pmhttps://drive.google.com/open?id=1ovyDS ... jvJ6KeWhVNDade wrote: Fri Nov 29, 2019 11:12 am @Magog, can you post a test scene with just a single couch pillow (if the major problem with the denoiser is there) ? So I can check if there is some problem with Oidn and where it comes from (or is just a limit of the Intel software, at the end of the day all denoisers have some limit).
You may be running out of GPU memory, does it happens also if you try a CPU-only rendering (PATHCPU instead of PATHOCL) ?Magog wrote: Fri Nov 29, 2019 12:21 pm If I set the render to 4k and after the calculation of the kernel, blender crash!
I also noticed that with the Particle System of the carpet and vegetation in the external area, the calculation does not start.