Re: Blender Freeze OpenCL Render
Posted: Sat Feb 17, 2018 11:14 pm
And....
vs.
Imho forget the threading there.
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const u_int threadCount = 1;
vector<boost::thread *> threads(threadCount, NULL);
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[LuxCore][1.590] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][1.694] Visibility map done in 0.10 secs with 1000000 samples (9.62M samples/sec)
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const u_int threadCount = 1;
vector<boost::thread *> threads(12, NULL);
Code: Select all
[LuxCore][1.445] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__
[LuxCore][1.523] Visibility map done in 0.08 secs with 1000000 samples (12.87M samples/sec)