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Re: Interior & exterior gghouse
Posted: Fri May 17, 2019 1:07 pm
by CodeHD
B.Y.O.B. wrote: Fri May 17, 2019 12:32 pm
For correct rendering of the caustics, you will have to use Bidir + Metropolis.
In this case, I believe you need PGI cache, as the caustics viewed from outside the water will be SDS paths. BiDir would help if the camera is inside the water.
Re: Interior & exterior gghouse
Posted: Fri May 17, 2019 8:58 pm
by Fox
Peperepe77 wrote: Tue May 14, 2019 2:40 pm
Hi guys, this is an update for exterior scene. I need help to create a good water material for the pool; now is a simple plane with glass material IOR 1,333.I should to add interior or exterior volume? There is a lux tutorial? Here references
https://www.archdaily.com/907558/gg-house-sommet
exterior.jpg
CoolColJ shared nice water material, it's still up in Indigo material database.
If my conversion is right from absorption to transmission (if transmission is color at depth).
Absorption:
Depth 1m
R 0.966298
G 0.985604
B 0.981817
Scattering:
R 0.985789
G 0.986962
B 0.98815
Scale 0.010038
From the data in refractiveindex.info webpage i calculate the
ior 1.3262
Dispersion 0.002152
Do not use multiscattering, it's too slow
Re: Interior & exterior gghouse
Posted: Fri Jun 14, 2019 9:19 am
by Peperepe77
I continue my luxcore learning and also i test my new hardware, this is 3 mins 10 sec

render:
Re: Interior & exterior gghouse
Posted: Fri Jun 14, 2019 11:30 am
by lacilaci
I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
Re: Interior & exterior gghouse
Posted: Fri Jun 14, 2019 11:33 am
by Sharlybg
lacilaci wrote: Fri Jun 14, 2019 11:30 am
I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
Just use gain color

Re: Interior & exterior gghouse
Posted: Fri Jun 14, 2019 12:09 pm
by lacilaci
Sharlybg wrote: Fri Jun 14, 2019 11:33 am
lacilaci wrote: Fri Jun 14, 2019 11:30 am
I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
Just use gain color
even desaturated sun color and even disconnected from sky model it will still turn weird yelowish cast when nearing sunset/rise angles. The only way around it is using direct light.
Re: Interior & exterior gghouse
Posted: Fri Jun 14, 2019 12:21 pm
by alpistinho
lacilaci wrote: Fri Jun 14, 2019 11:30 am
I wonder where is the weird green/yellowish colorcast from sunlight coming.
I find luxcore sun incredible difficult to control especially without proper white balance controls in camera. The moment it goes closer to sunset/sunrise, the whole sun&sky system becomes pain. We need the ability to directly control sun color and in camera WB controls too.
I've wrote a very very naive white balance plugin a while ago. I will clean it up, rebase and make a pull request so you can test it to see if that helps.
Re: Interior & exterior gghouse
Posted: Fri Jun 14, 2019 6:25 pm
by kintuX
White balance in
Photographer (addon) works nice with Lux.
Re: Interior & exterior gghouse
Posted: Sat Jun 15, 2019 2:15 pm
by Peperepe77
Re: Interior & exterior gghouse
Posted: Sat Jun 15, 2019 3:28 pm
by Sharlybg
I end up with this with the same HDRI : (Only gain color correction)