Re: PhotonGI cache
Posted: Fri Feb 08, 2019 2:56 pm
Just wanted to give the very latest and greatest LuxCore and BlendLuxCore a try and it works amazingly. The OIDN denoiser can help a lot.
As soon as I switch on the PhotonGI cache though Blender segfaults.
The system is a Threadripper X2950 / GTX 1080ti with Linux Mint 19.1. Any ideas?
As soon as I switch on the PhotonGI cache though Blender segfaults.
Code: Select all
[LuxCore][1049.913] Configuring 32 CPU render threads
[LuxRays][1049.913] Preprocessing DataSet
[LuxRays][1049.913] Total vertex count: 7966
[LuxRays][1049.913] Total triangle count: 15748
[LuxRays][1049.913] Preprocessing DataSet done
[LuxRays][1049.913] Adding DataSet accelerator: EMBREE
[LuxRays][1049.913] Total vertex count: 7966
[LuxRays][1049.913] Total triangle count: 15748
[LuxRays][1049.961] EmbreeAccel build time: 47ms
[LuxCore][1049.965] PhotonGI trace visibility particles thread count: 32
[LuxCore][1050.181] PhotonGI visibility total entries: 2163
[LuxCore][1050.182] PhotonGI trace photons thread count: 32
[LuxCore][1050.278] PhotonGI total photon traced: 233472
[LuxCore][1050.279] PhotonGI total direct photon stored: 79543 (100000 traced)
[LuxCore][1050.279] PhotonGI total indirect photon stored: 8744 (100000 traced)
[LuxCore][1050.279] PhotonGI total caustic photon stored: 0 (0 traced)
[LuxCore][1050.279] PhotonGI total radiance photon stored: 79447
[LuxCore][1050.280] PhotonGI building direct photons BVH
Embree: Unknown error, (allocation is too large)
Writing: /tmp/Latest_Version_v01.crash.txt
Segmentation fault (core dumped)