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Re: BlendLuxCore Development

Posted: Mon Jan 29, 2018 4:17 pm
by Asticles
Hi all,

I cannot see any material preview ball, will it be one?

Thanks.

Re: BlendLuxCore Development

Posted: Mon Jan 29, 2018 4:23 pm
by Dade
Asticles wrote: Mon Jan 29, 2018 4:17 pm I cannot see any material preview ball, will it be one?
More information here: viewtopic.php?f=9&t=60&start=10#p1051

Re: BlendLuxCore Development

Posted: Mon Jan 29, 2018 4:28 pm
by Asticles
Ok, well, preview window now it's really fast.

Also, is it possible to render with rtpath?

Regards

Re: BlendLuxCore Development

Posted: Mon Jan 29, 2018 4:33 pm
by Dade
Asticles wrote: Mon Jan 29, 2018 4:28 pm Ok, well, preview window now it's really fast.

Also, is it possible to render with rtpath?
For RTPATHCPU/OCL is a lot better to export the scene from Blender (there is a flag for that) and than to run the exported scene with luxcoreui.

Re: BlendLuxCore Development

Posted: Mon Jan 29, 2018 4:37 pm
by Asticles
It should be an option to render directly on luxcoreui, it's much faster on screen refresh.
I know it's only for testing and debugging.
Edit: Nevermind, at the end, it's better to have all integrated.

Re: BlendLuxCore Development

Posted: Fri Feb 02, 2018 7:19 pm
by B.Y.O.B.
Next alpha release will have a lot of quality of life/workflow improvements regarding node trees.

scrn_2018-02-02_20-20-14.png
Also, a crappy test render:

Re: BlendLuxCore Development

Posted: Fri Feb 02, 2018 7:50 pm
by Sharlybg
a better way for sure ! also a not so crapy render test. i like the natural color provided here.

Re: BlendLuxCore Development

Posted: Fri Feb 02, 2018 8:48 pm
by Sharlybg
Delete node without breaking node connection doesn't work (ctrl + X) .

Re: BlendLuxCore Development

Posted: Fri Feb 02, 2018 8:52 pm
by B.Y.O.B.
Delete node without breaking node connection doesn't work (ctrl + X) .
I know, I could not find out yet if Blender even supports this for custom nodes.
Muting a node also does not work.
Maybe we can implement our own operators for this and replace the Blender keybindings, but this is stuff for the future when the most important features are in.

Re: BlendLuxCore Development

Posted: Fri Feb 02, 2018 11:11 pm
by Sharlybg
fast as always ;) .

I also notice that render preview update each time i click on assign material no matter there is no more change .