Re: A baking test scene
Posted: Fri Jan 24, 2020 9:45 pm
Thanks, how could I have missed that... I guess I went looking for the options in an earlier build I had at home, after reading about it at work, where I was testing baking...
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That is great ! it is something I need to study to do in lux. It offer some possibility for interior archvizDade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
Dade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).
If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com
You can define an image pipeline in the .cfg including OIDN, like: https://github.com/LuxCoreRender/LuxCor ... ke.cfg#L39zuljin3d wrote: Sat May 16, 2020 1:55 pmDade wrote: Tue May 05, 2020 12:07 pm I have added the support for denoising baked light maps with Intel ODIN (i.e. the new OIDN v1.1 feature).If I use only luxcoreui, should I manually apply "denoise" to baked maps using OIDN (denoise.exe)?Note: BAKECPU is not exposed in BlendLuxCore. This stuff is currently used only by https://www.vectary.com