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Re: PhotonGI cache
Posted: Tue Jan 29, 2019 1:22 pm
by epilectrolytics
Dade wrote: Tue Jan 29, 2019 10:39 am
Dade wrote: Mon Jan 28, 2019 4:47 pm
I totally forgot of direct hits on infinite lights, I only fixed area lights, I will apply the same fix to infinite.
Ok, fixed.
Thanks Dade.
When I run the Cornell scene with the default values, there are visible splotchy artefacts around the corners of the small boxes on the ground.
They can be reduced with high photon count and not too small lookup radius but they don't disappear entirely.
I've heard about this problem from other renderers too so I fear there's no easy solution to this?
Re: PhotonGI cache
Posted: Tue Jan 29, 2019 2:56 pm
by lacilaci
epilectrolytics wrote: Tue Jan 29, 2019 1:22 pm
Dade wrote: Tue Jan 29, 2019 10:39 am
Dade wrote: Mon Jan 28, 2019 4:47 pm
I totally forgot of direct hits on infinite lights, I only fixed area lights, I will apply the same fix to infinite.
Ok, fixed.
Thanks Dade.
When I run the Cornell scene with the default values, there are visible splotchy artefacts around the corners of the small boxes on the ground.
They can be reduced with high photon count and not to small lookup radius but they don't disappear entirely.
I've heard about this problem from other renderers too so I fear there's no easy solution to this?
Is this caustic cache artifact or indirect lighting?
Re: PhotonGI cache
Posted: Tue Jan 29, 2019 4:23 pm
by epilectrolytics
lacilaci wrote: Tue Jan 29, 2019 2:56 pm
Is this caustic cache artifact or indirect lighting?
From indirect photon cache.
.
Re: PhotonGI cache
Posted: Tue Jan 29, 2019 4:37 pm
by lacilaci
epilectrolytics wrote: Tue Jan 29, 2019 4:23 pm
lacilaci wrote: Tue Jan 29, 2019 2:56 pm
Is this caustic cache artifact or indirect lighting?
From indirect photon cache.
.
splotches.jpg
oh boy, that looks nasty...
Re: PhotonGI cache
Posted: Wed Jan 30, 2019 12:26 pm
by zuljin3d
Oh my god guys, nice work!!!!

Luxrender kill Corona render
When the test build comes out?
Re: PhotonGI cache
Posted: Wed Jan 30, 2019 1:01 pm
by epilectrolytics
LuxCoreUI crashes when I try to use rough glass in my caustics file.
Re: PhotonGI cache
Posted: Wed Jan 30, 2019 1:36 pm
by B.Y.O.B.
epilectrolytics wrote: Wed Jan 30, 2019 1:01 pm
LuxCoreUI crashes when I try to use rough glass in my caustics file.
Can you upload the scene?
Re: PhotonGI cache
Posted: Wed Jan 30, 2019 1:46 pm
by epilectrolytics
Re: PhotonGI cache
Posted: Wed Jan 30, 2019 5:04 pm
by Dade
Dade wrote: Mon Jan 28, 2019 2:11 pm
Next step, try to use Kd-tree over BVH, it may be faster.
Nope, tried but no benefits.
Re: PhotonGI cache
Posted: Wed Jan 30, 2019 5:52 pm
by lacilaci
Dade wrote: Wed Jan 30, 2019 5:04 pm
Dade wrote: Mon Jan 28, 2019 2:11 pm
Next step, try to use Kd-tree over BVH, it may be faster.
Nope, tried but no benefits.
So, can be something done about those corner splotches from epilectrolytics's post?