Re: Env. Light Visibility Cache
Posted: Wed Jun 12, 2019 1:25 pm
i've same issue here. it is likely to break on reflective surface.it's breaking my windows
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i've same issue here. it is likely to break on reflective surface.it's breaking my windows
That still means it's broken mate.Sharlybg wrote: Sat Jun 29, 2019 1:23 pm I'm still using cache without breaking it. The only time the new cache give black artifact is when object become very reflective (somewhere below 0.05 roughness)
Yes of course. My comment is to show that it is something that is maybe no hard to fix as only this hyper reflectivity case broke it from my experienceThat still means it's broken mate.
I really do hope it is fixable cause we do need this a lot!Sharlybg wrote: Sat Jun 29, 2019 3:25 pmYes of course. My comment is to show that it is something that is maybe no hard to fix as only this hyper reflectivity case broke it from my experienceThat still means it's broken mate.![]()
The speed boost is impressive i already can't work without itI really do hope it is fixable cause we do need this a lot!
I consider now the work for v2.2 PhotonGI cache and Hybrid rendering done. This is the next (and last) topic for v2.2 (bug fixes aside).lacilaci wrote: Sat Jun 29, 2019 1:08 pm Dade please. This or portals.
Luxcore definitely needs either this to be working well or a standard "portal" solution
When are we can take this "sweat"?Dade wrote: Sun Jun 30, 2019 9:01 amI consider now the work for v2.2 PhotonGI cache and Hybrid rendering done. This is the next (and last) topic for v2.2 (bug fixes aside).lacilaci wrote: Sat Jun 29, 2019 1:08 pm Dade please. This or portals.
Luxcore definitely needs either this to be working well or a standard "portal" solution