Page 2 of 2

Re: Normal Map DirectX to OpenGL

Posted: Fri Mar 22, 2019 11:49 am
by B.Y.O.B.
I have exposed this new setting in the Blender addon.
It's the "orientation" setting in the imagemap node:

Re: Normal Map DirectX to OpenGL

Posted: Fri Mar 22, 2019 3:18 pm
by Taka
Wow, this is great! Thank you so much! I'm really impressed how quickly you guys incorporated this.

Re: Normal Map DirectX to OpenGL

Posted: Fri Mar 22, 2019 8:15 pm
by Taka
By the way, is this new change already available?

Re: Normal Map DirectX to OpenGL

Posted: Fri Mar 22, 2019 9:00 pm
by B.Y.O.B.
Not in an official release, but you can use a daily build: viewtopic.php?f=9&t=736#p9704

Re: Normal Map DirectX to OpenGL

Posted: Fri Mar 22, 2019 10:06 pm
by Racleborg
Sorry for not understanding, but could I have an explanation/example of when to use this new feature.
Thanks

Re: Normal Map DirectX to OpenGL

Posted: Sat Mar 23, 2019 8:53 am
by B.Y.O.B.
When you download a normal map and it says in the description that it's a DirectX normal map, then you have to use DirectX orientation in LuxCore.
For examples see https://dubcats-secret-little-hideout.f ... Normal_Map

Re: Normal Map DirectX to OpenGL

Posted: Sat Mar 23, 2019 11:02 am
by Racleborg
B.Y.O.B

Thank you for the explanation and link.

Re: Normal Map DirectX to OpenGL

Posted: Sat Mar 23, 2019 9:56 pm
by Taka
+1, thanks B.Y.O.B