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Re: Normal Map DirectX to OpenGL
Posted: Fri Mar 22, 2019 11:49 am
by B.Y.O.B.
I have exposed this new setting in the Blender addon.
It's the "orientation" setting in the imagemap node:
Re: Normal Map DirectX to OpenGL
Posted: Fri Mar 22, 2019 3:18 pm
by Taka
Wow, this is great! Thank you so much! I'm really impressed how quickly you guys incorporated this.
Re: Normal Map DirectX to OpenGL
Posted: Fri Mar 22, 2019 8:15 pm
by Taka
By the way, is this new change already available?
Re: Normal Map DirectX to OpenGL
Posted: Fri Mar 22, 2019 9:00 pm
by B.Y.O.B.
Not in an official release, but you can use a daily build:
viewtopic.php?f=9&t=736#p9704
Re: Normal Map DirectX to OpenGL
Posted: Fri Mar 22, 2019 10:06 pm
by Racleborg
Sorry for not understanding, but could I have an explanation/example of when to use this new feature.
Thanks
Re: Normal Map DirectX to OpenGL
Posted: Sat Mar 23, 2019 8:53 am
by B.Y.O.B.
When you download a normal map and it says in the description that it's a DirectX normal map, then you have to use DirectX orientation in LuxCore.
For examples see
https://dubcats-secret-little-hideout.f ... Normal_Map
Re: Normal Map DirectX to OpenGL
Posted: Sat Mar 23, 2019 11:02 am
by Racleborg
B.Y.O.B
Thank you for the explanation and link.
Re: Normal Map DirectX to OpenGL
Posted: Sat Mar 23, 2019 9:56 pm
by Taka
+1, thanks B.Y.O.B