Re: Quasirandom sampler
Posted: Wed Mar 06, 2019 11:42 am
Things are looking better, but there are plenty of visible patterns indeed for now.
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Now you have to establish if it is of any usealpistinho wrote: Wed Mar 06, 2019 11:55 am I think it is converging to the right solution now. It also helps when you don't calculate the same constant every time =p
I still think there are some other stupid mistakes on the code, just not as severe.Dade wrote: Wed Mar 06, 2019 12:01 pm Now you have to establish if it is of any use![]()
Does it converge faster than Sobol sampler (i.e. less noise in the same amount of samples) ?
P.S. people will endless complain about patterns at the start but it may be still of some use if it is noticeably better than Sobol.
I can send you my build files if you really want, but I don't know if it is of any uselacilaci wrote: Wed Mar 06, 2019 12:02 pm Is there a build to test this out?
PS: patterns only matter if it throws off denoiser (this could damage preview quality)
Actually now that I think about it, I would need to have the sampler exposed in blender to properly test that.alpistinho wrote: Wed Mar 06, 2019 12:13 pmI can send you my build files if you really want, but I don't know if it is of any uselacilaci wrote: Wed Mar 06, 2019 12:02 pm Is there a build to test this out?
PS: patterns only matter if it throws off denoiser (this could damage preview quality)
You just have to edit this line in export/config.py: https://github.com/LuxCoreRender/BlendL ... fig.py#L40lacilaci wrote: Wed Mar 06, 2019 12:16 pm Actually now that I think about it, I would need to have the sampler exposed in blender to properly test that.
Code: Select all
definitions.update({
"renderengine.type": luxcore_engine,
"sampler.type": "R2",
"film.width": width,
"film.height": height,
# ...