Re: How to imitate real world materials
Posted: Tue Nov 20, 2018 4:19 pm
Hello,
No, my intension is to directly control each of the elements. All elements in transmission should handle transitive properties only, etc.
I thought that settings like diffuse colour = black means that I reduced the reflected amount of light in glossy translucent tab down to 0.
In case of attached blend file should create a very narrow glossy reflection (controlled by reflection frame) and a very narrow transmission (controlled by transmission frame). The ratio between is 50/50, no absorption.
The light source is also a very narrow, little downward pointing beam. I assumed to see a stripe in reflectance (yes, I do) and transmission (no, I don't).
Also simple node setup with glossy translucent material show strong scattering even with low roughness values.
I know it's hard to understand the question... thanks for taking care that much.
BR
No, my intension is to directly control each of the elements. All elements in transmission should handle transitive properties only, etc.
I thought that settings like diffuse colour = black means that I reduced the reflected amount of light in glossy translucent tab down to 0.
In case of attached blend file should create a very narrow glossy reflection (controlled by reflection frame) and a very narrow transmission (controlled by transmission frame). The ratio between is 50/50, no absorption.
The light source is also a very narrow, little downward pointing beam. I assumed to see a stripe in reflectance (yes, I do) and transmission (no, I don't).
Also simple node setup with glossy translucent material show strong scattering even with low roughness values.
I know it's hard to understand the question... thanks for taking care that much.
BR