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Re: Problem with bump map

Posted: Mon Nov 12, 2018 9:26 am
by Dade
Dade wrote: Mon Nov 12, 2018 9:18 am What ?!?!
I was looking at the "90" Vs. "90.000002504478161" and I wasn't seeing the ".uvrotation" Vs. ".rotation" :roll:

Fixed. So this explain the difference between inside/outside Blender.

Re: Problem with bump map

Posted: Mon Nov 12, 2018 10:37 am
by Dade
Ok, I should have fixed the bump mapping problem too. The UV rotation was applied in absolute coord. space so the shading bump effect was rotated too.
The daily build available in a couple of hours will include the fix.